78 строки
1.9 KiB
C++
78 строки
1.9 KiB
C++
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/*************************************************************************
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* Copyright (c) 2016-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* See LICENSE.txt for license information
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************************************************************************/
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#ifndef NCCL_PROXY_H_
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#define NCCL_PROXY_H_
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#include <pthread.h>
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enum ncclProxyOpState { ncclProxyOpNone, ncclProxyOpReady, ncclProxyOpProgress };
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struct ncclProxyArgs;
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typedef ncclResult_t (*proxyProgressFunc_t)(struct ncclProxyArgs*);
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struct ncclProxyArgs {
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proxyProgressFunc_t progress;
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struct ncclChannel* channel;
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struct ncclConnector* connector;
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int sliceSteps;
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int chunkSteps;
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int nsteps;
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uint64_t opCount;
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int protocol;
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ncclDataType_t dtype;
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ncclRedOp_t redOp;
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int state; // add component before this line -- it is left out during initialization
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// Internal state
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uint64_t head;
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uint64_t tail;
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uint64_t end;
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void* requests[NCCL_STEPS];
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int idle;
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// Element linking
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pthread_mutex_t mutex;
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struct ncclProxyArgs* next;
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struct ncclProxyArgs* nextPeer;
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};
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struct ncclProxyPool;
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struct ncclProxyState {
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pthread_cond_t cond;
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pthread_mutex_t mutex;
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bool stop;
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struct ncclProxyArgs* ops;
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struct ncclProxyArgs* pool;
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struct ncclProxyPool* pools;
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};
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typedef ncclResult_t (*threadFunc_t)(struct ncclProxyArgs*);
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enum proxyMode {
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proxyRing = 0,
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proxyFrom = 1,
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proxyTo = 2
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};
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ncclResult_t ncclProxySaveColl(struct ncclProxyArgs* args, int pattern, int root, int nranks);
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ncclResult_t ncclProxySaveP2p(struct ncclInfo* info, struct ncclChannel* channel);
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ncclResult_t ncclProxyStart(struct ncclComm* comm);
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ncclResult_t ncclProxyCreate(struct ncclComm* comm);
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ncclResult_t ncclProxyDestroy(struct ncclComm* comm);
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#include <unistd.h>
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// Spin wait until func evaluates to true
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template<typename FUNC>
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inline void transportProxyWait(const FUNC& func) {
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while (!func()) {
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sched_yield();
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}
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}
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#endif
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