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rocm-systems/projects/aqlprofile/gfxip/gpu_block_info.h
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2017-06-20 17:43:27 -05:00
#ifndef _GPU_BLOCKINFO_H_
#define _GPU_BLOCKINFO_H_
#include <stdint.h>
// Counter Block attributes
enum CounterBlockAttr {
// Default block attribute
CounterBlockDfltAttr = 1,
// Per ShaderEngine blocks
CounterBlockSeAttr = 2,
// SQ blocks
CounterBlockSqAttr = 4,
// Need to clean counter registers
CounterBlockCleanAttr = 8,
// MC Block
CounterBlockMcAttr = 0x10,
// CP PERFMON controllable blocks
CounterBlockCpmonAttr = 0x1f,
// SDMA block
CounterBlockSdmaAttr = 0x100,
// Texture cache
CounterBlockTcAttr = 0x400,
// Explicitly indexed blocks
CounterBlockExplInstAttr = 0x800,
// SPM blocks
CounterBlockSpmGlobalAttr = 0x1000,
CounterBlockSpmSeAttr = 0x2000,
// GUS block
CounterBlockGusAttr = 0x4000,
// GRBM block
CounterBlockGRBMAttr = 0x8000,
// UMC blocks
CounterBlockUmcAttr = 0x10000,
// SE and SA-dependent blocks
CounterBlockSaAttr = 0x20000,
// MI300 AID blocks
CounterBlockAidAttr = 0x40000,
// SPI counter
CounterBlockSPIAttr = 0x80000,
// Blocks within WGP
CounterBlockWgpAttr = 0x100000,
};
// Register address corresponding to each counter
struct CounterRegInfo {
// counter select register address
uint32_t select_addr;
// counter control register address
uint32_t control_addr;
// counter register address low
uint32_t register_addr_lo;
// counter register address high
uint32_t register_addr_hi;
};
struct BlockDelayInfo {
uint32_t reg;
uint32_t val;
};
struct counter_des_t;
// GPU Block info definition
struct GpuBlockInfo {
// Unique string identifier of the block.
const char* name;
// Block ID
uint32_t id;
// Maximum number of block instances in the group per shader array
uint32_t instance_count;
// Maximum counter event ID
uint32_t event_id_max;
// Maximum number of counters that can be enabled at once
uint32_t counter_count;
// Counter registers addresses
const CounterRegInfo* counter_reg_info;
// Counter select value function
uint32_t (*select_value)(const counter_des_t&);
// Block attributes mask
uint32_t attr;
// Block delay info
const BlockDelayInfo* delay_info;
// SPM block id
uint32_t spm_block_id;
};
// Block descriptor
struct block_des_t {
uint32_t id;
uint32_t index;
};
// block_des_t less then functor
struct lt_block_des {
bool operator()(const block_des_t& a1, const block_des_t& a2) const {
return (a1.id < a2.id) || ((a1.id == a2.id) && (a1.index < a2.index));
}
};
// Counter descriptor
struct counter_des_t {
uint32_t id;
uint32_t index;
block_des_t block_des;
const GpuBlockInfo* block_info;
};
#endif // _GPU_BLOCKINFO_H_