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rocm-systems/rocclr/runtime/device/gpu/gslbe/src/rt/GSLContext.cpp
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#include "gsl_ctx.h"
#include "gsl_adaptor.h"
#include "GSLContext.h"
#include "GSLDevice.h"
#include "cm_if.h"
#include "amuABI.h"
#include "shader/ProgramObject.h"
#include "shader/ComputeProgramObject.h"
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#include "query/QueryObject.h"
#include "query/PerformanceQueryObject.h"
#include "constbuffer/ConstantBufferObject.h"
#include "sampler/SamplerObject.h"
#include "texture/TextureResourceObject.h"
#include "uav/UAVObject.h"
#include "RenderStateObject.h"
#include "shadertracebuffer/ShaderTraceBufferObject.h"
#include "scratchbuffer/ScratchBufferObject.h"
#include "memory/MemObject.h"
#include "framebuffer/FrameBufferObject.h"
#include <algorithm>
CALGSLContext::CALGSLContext()
{
m_cs = 0;
m_rs = 0;
m_fb = 0;
m_allowDMA = false;
COMPILE_TIME_ASSERT((int)MAX_OUTPUTS <= (int)GSL_MAX_OUTPUT);
memset(m_textureSamplers, 0, sizeof(m_textureSamplers));
memset(m_textureResources, 0, sizeof(m_textureResources));
memset(m_uavResources, 0, sizeof(m_uavResources));
memset(m_constantBuffers, 0, sizeof(m_constantBuffers));
m_scratchBuffers = 0;
m_waitType = CAL_WAIT_LOW_CPU_UTILIZATION;
}
CALGSLContext::~CALGSLContext()
{
assert(m_cs == 0);
}
bool
CALGSLContext::open(
const CALGSLDevice* pDeviceObject,
uint32 nEngines,
gslEngineDescriptor* engines)
{
m_Dev = pDeviceObject;
//! @note: GSL device isn't thread safe
amd::ScopedLock k(dev()->gslDeviceOps());
gsl::gsAdaptor* native = dev()->getNative();
assert(native != 0);
EQManagerConfig EQConfig = EQManager_HIGH;
gslEngineID mainEngineOrdinal = GSL_ENGINEID_INVALID;
gslEngineID sdmaOrdinal = GSL_ENGINEID_INVALID;
gslEngineID decoderOrdinal = GSL_ENGINEID_INVALID;
gslEngineID encoderOrdinal = GSL_ENGINEID_INVALID;
for (uint i = 0; i < nEngines; i++)
{
if (engines[i].id >= GSL_ENGINEID_3DCOMPUTE0 &&
engines[i].id <= GSL_ENGINEID_COMPUTE7)
{
mainEngineOrdinal = engines[i].id;
}
if (engines[i].id == GSL_ENGINEID_DRMDMA0||
engines[i].id == GSL_ENGINEID_DRMDMA1)
{
sdmaOrdinal = engines[i].id;
m_allowDMA = dev()->canDMA();
}
if (engines[i].id == GSL_ENGINEID_UVD)
{
decoderOrdinal = engines[i].id;
}
if (engines[i].id == GSL_ENGINEID_VCE)
{
encoderOrdinal = engines[i].id;
}
}
if (decoderOrdinal != GSL_ENGINEID_INVALID)
{
m_cs = native->createDecoderContext(decoderOrdinal);
}
else if (encoderOrdinal != GSL_ENGINEID_INVALID)
{
m_cs = native->createEncoderContext(encoderOrdinal);
}
else
{
m_cs = native->createComputeContext(mainEngineOrdinal, sdmaOrdinal, false);
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}
if (m_cs == 0)
{
return false;
}
m_cs->getMainSubCtx()->setVPUMask(dev()->getVPUMask());
m_cs->makeCurrent(0);
m_rs = m_cs->createRenderState();
if (m_rs == 0)
{
native->deleteContext(m_cs);
m_cs = 0;
return false;
}
m_fb = m_cs->createFrameBuffer();
if (m_fb == 0)
{
m_cs->destroyRenderState(m_rs);
m_rs = 0;
native->deleteContext(m_cs);
m_cs = 0;
return false;
}
m_cs->setRenderState(m_rs);
m_rs->setCurrentFrameBufferObject(m_cs, m_fb);
m_cs->createSubAllocDesc();
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//
//
// configure the default compute mode
//
m_rs->setComputeShader(m_cs, true);
if (decoderOrdinal != GSL_ENGINEID_INVALID)
{
m_eventQueue[MainEngine].open(m_cs, GSL_UVD_SYNC_ATI, EQConfig, GSL_ENGINEMASK_ALL_BUT_UVD_VCE | GSL_ENGINE_MASK(GSL_ENGINEID_UVD));
}
else if (encoderOrdinal != GSL_ENGINEID_INVALID)
{
m_eventQueue[MainEngine].open(m_cs, GSL_VCE_SYNC_ATI, EQConfig, GSL_ENGINEMASK_ALL_BUT_UVD_VCE | GSL_ENGINE_MASK(GSL_ENGINEID_VCE));
}
else
{
m_eventQueue[MainEngine].open(m_cs, GSL_SYNC_ATI, EQConfig);
if (dev()->uavInCB())
{
// Evergreen uses physical mode for DRM engine, so flush 3D pipe wih DRM,
// thus GSL can get VA ranges back from KMD asap
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig);
}
else
{
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig, GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA0) | GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA1));
}
}
m_cs->setGPU((gslGPUMask)dev()->getVPUMask());
m_cs->setDMAFlushBuf(dev()->m_srcDRMDMAMem, dev()->m_dstDRMDMAMem, 4 /* size of CM_SURF_FMT_R32F*/);
// Create the GSL scratch buffer object
m_scratchBuffers = m_cs->createScratchBuffer();
if (m_scratchBuffers == NULL)
{
return false;
}
if (m_textureSamplers[0] == 0)
{
// Special case. GSL validation requires a sampler with any texture setup.
// In OCL kernel may have an image argument, but doesn't use it. So a sampler
// can be undefined.
//! @note HSAIL will need a sampler as well
m_textureSamplers[0] = m_cs->createSampler();
m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, m_textureSamplers[0], 0);
}
return true;
}
void
CALGSLContext::close(gsl::gsAdaptor* native)
{
if (m_cs == 0)
{
return;
}
//! @note: GSL device isn't thread safe
amd::ScopedLock k(dev()->gslDeviceOps());
m_cs->Flush();
assert(m_rs != 0);
assert(m_fb != 0);
m_cs->setRenderState(m_rs);
m_rs->setCurrentProgramObject(GSL_COMPUTE_PROGRAM, 0);
for (int i = 0; i < MAX_SAMPLERS; i++)
{
m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, 0, i);
if (m_textureSamplers[i] != 0)
{
m_cs->destroySampler(m_textureSamplers[i]);
}
}
for (int i = 0; i < MAX_RESOURCES; i++)
{
m_rs->setTextureResourceObject(m_cs, GSL_COMPUTE_PROGRAM, 0, i);
if (m_textureResources[i] != 0)
{
m_cs->destroyTextureResource(m_textureResources[i]);
}
}
for (int i = 0; i < MAX_UAVS; i++)
{
m_rs->setUavObject(m_cs, GSL_COMPUTE_PROGRAM, 0, static_cast<uint32>(GSL_UAV0 + i));
if (m_uavResources[i] != 0)
{
m_cs->destroyUAVObject(m_uavResources[i]);
}
}
for (int i = 0; i < MAX_CONSTANTBUFFERS; i++)
{
m_rs->setConstantBufferObject(GSL_COMPUTE_PROGRAM, 0, i);
if (m_constantBuffers[i])
{
m_cs->destroyConstantBuffer(m_constantBuffers[i]);
}
}
if (m_scratchBuffers != NULL)
{
if (!dev()->uavInCB())
{
m_rs->setScratchBufferObject(GSL_FRAGMENT_PROGRAM, 0);
m_scratchBuffers->setMemObject(m_cs, 0, 0);
}
else
{
m_rs->setScratchBufferObject(GSL_COMPUTE_PROGRAM, 0);
for (int i = 0; i < MAX_SHADERENGINES; i++)
{
m_scratchBuffers->setMemObject(m_cs, 0, i);
}
}
m_cs->destroyScratchBuffer(m_scratchBuffers);
m_scratchBuffers = 0;
}
m_rs->setCurrentFrameBufferObject(m_cs, 0);
m_cs->setRenderState(0);
m_cs->destroyFrameBuffer(m_fb);
m_cs->destroyRenderState(m_rs);
m_cs->destroySubAllocDesc();
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m_rs = 0;
m_fb = 0;
for (uint32 i = 0; i < AllEngines; ++i)
{
m_eventQueue[i].close();
}
native->deleteContext(m_cs);
m_cs = 0;
}
bool
CALGSLContext::setInput(uint32 physUnit, gslMemObject mem)
{
assert(physUnit < MAX_RESOURCES);
//if there is no texture resource object associated with this unit, then allocate one.
if (m_textureResources[physUnit] == 0)
{
m_textureResources[physUnit] = m_cs->createTextureResource();
m_rs->setTextureResourceObject(m_cs, GSL_COMPUTE_PROGRAM,
m_textureResources[physUnit], physUnit);
}
m_textureResources[physUnit]->updateDepthTextureParam(mem);
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m_textureResources[physUnit]->setMemObject(m_cs, GSL_COMPUTE_PROGRAM, mem);
if (mem != NULL)
{
intp channelOrder = mem->getAttribs().channelOrder;
dev()->convertInputChannelOrder(&channelOrder);
m_rs->setTextureResourceSwizzle(GSL_COMPUTE_PROGRAM, physUnit,
reinterpret_cast<const int32 *>(&channelOrder));
}
return true;
}
bool
CALGSLContext::setConstantBuffer(uint32 physUnit, gslMemObject mem, uint32 offset, size_t size)
{
assert(physUnit < MAX_CONSTANTBUFFERS);
assert((physUnit < MAX_APICONSTANTBUFFERS) || (physUnit == SC_INFO_CONSTANTBUFFER));
//if there is no constant buffer object associated with this unit, then allocate one.
if (m_constantBuffers[physUnit] == 0)
{
m_constantBuffers[physUnit] = m_cs->createConstantBuffer();
m_rs->setConstantBufferObject(GSL_COMPUTE_PROGRAM, m_constantBuffers[physUnit], physUnit);
}
return m_constantBuffers[physUnit]->bindMemory(m_cs, mem, static_cast<mcoffset>(offset), (uint32)size);
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}
bool
CALGSLContext::setUAVBuffer(uint32 physUnit, gslMemObject mem, gslUAVType uavType)
{
if (!dev()->uavInCB()) // SI
{
assert(physUnit < MAX_UAVS);
if (m_uavResources[physUnit] == 0)
{
m_uavResources[physUnit] = m_cs->createUAVObject();
m_rs->setUavObject(m_cs, GSL_COMPUTE_PROGRAM, m_uavResources[physUnit], GSL_UAV0 + physUnit);
}
m_uavResources[physUnit]->setMemObject(m_cs, mem, uavType);
m_uavResources[physUnit]->setRSOBindings(m_cs, GSL_COMPUTE_PROGRAM);
}
else
{
assert(physUnit < MAX_OUTPUTS);
m_fb->setColorBufferMemory(m_cs, mem, physUnit, true);
}
return true;
}
void
CALGSLContext::setUavMask(const CALUavMask& uavMask)
{
// Only do this if UAV in the Color Buffer block
if (dev()->uavInCB())
{
int count = 0;
for (int i = 0; i < MAX_OUTPUTS; i++)
{
m_drawBuffers.buffer[i] = GSL_COLOR_NONE;
if (uavMask.mask[0] & (1 << i))
{
m_drawBuffers.buffer[count] = static_cast<gslColorBuffer>(GSL_COLOR_BUFFER0 + i);
++count;
}
}
m_fb->setDrawBuffers(m_cs, m_drawBuffers);
}
}
void
CALGSLContext::setUAVChannelOrder(uint32 physUnit, gslMemObject mem)
{
if (!dev()->uavInCB()) // SI
{
assert(physUnit < MAX_UAVS);
intp channelOrder = mem->getAttribs().channelOrder;
dev()->convertInputChannelOrder(&channelOrder);
m_uavResources[physUnit]->setParameter(GSL_UAV_RESOURCE_SWIZZLE, &channelOrder);
}
else
{
assert(physUnit < MAX_OUTPUTS);
int32 channelOrder[2];
channelOrder[0] = mem->getAttribs().channelOrder;
channelOrder[1] = physUnit;
m_fb->setChannelOrder(m_cs, (const int32*) channelOrder);
}
}
bool
CALGSLContext::isDone(GpuEvent* event)
{
if (event->isValid())
{
assert(event->engineId_ < AllEngines);
if (m_eventQueue[event->engineId_].isDone(event->id))
{
event->invalidate();
return true;
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}
return false;
}
return true;
}
void
CALGSLContext::waitForEvent(GpuEvent* event)
{
if (event->isValid())
{
assert(event->engineId_ < AllEngines);
m_eventQueue[event->engineId_].waitForEvent(event->id, m_waitType);
event->invalidate();
}
}
void
CALGSLContext::flushCUCaches(bool flushL2) const
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{
m_cs->FlushCUCaches(flushL2);
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}
void
CALGSLContext::setScratchBuffer(gslMemObject mem, int32 engineId)
{
// This card has global scratch buffer, so we only manage one resource,
// independent of program type and number of shader engineers.
// For consistency with GSL, We will store the buffer under the
// fragment program type for shader engine 0.
gslProgramTargetEnum target =
(!dev()->uavInCB()) ? GSL_FRAGMENT_PROGRAM : GSL_COMPUTE_PROGRAM;
gslScratchBufferObject scratchBuff = (mem != NULL) ? m_scratchBuffers : NULL;
m_rs->setScratchBufferObject(target, m_scratchBuffers);
m_scratchBuffers->setMemObject(m_cs, mem, engineId);
}
bool
CALGSLContext::copyPartial(GpuEvent& event,
gslMemObject srcMem,
size_t* srcOffset,
gslMemObject destMem,
size_t* destOffset,
size_t* size,
CALmemcopyflags flags,
bool enableRectCopy,
uint32 bytesPerElement)
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{
uint64 surfaceSize;
uint32 mode = GSL_SYNCUPLOAD_IGNORE_ELEMENTSIZE;
EngineType engineId = MainEngine;
assert(m_cs != 0);
CopyType type = USE_NONE;
uint64 linearBytePitch = 0;
intp bpp = 0;
type = dev()->GetCopyType(srcMem, destMem, srcOffset, destOffset, m_allowDMA, flags, surfaceSize, size[0], enableRectCopy);
if(type == USE_NONE)
{
return false;
}
switch (flags)
{
case CAL_MEMCOPY_DEFAULT:
case CAL_MEMCOPY_SYNC:
mode |= GSL_SYNCUPLOAD_SYNC_START | GSL_SYNCUPLOAD_SYNC_WAIT;
break;
case CAL_MEMCOPY_ASYNC:
if ((type == USE_DRMDMA) || (type == USE_DRMDMA_T2L) || (type == USE_DRMDMA_L2T))
{
engineId = SdmaEngine;
}
break;
default:
break;
}
gslErrorCode gslErr = GSL_NO_ERROR;
switch (type)
{
case USE_DRMDMA:
mode |= GSL_SYNCUPLOAD_DMA;
eventBegin(engineId);
if(enableRectCopy)
{
if ((*srcOffset%4 != 0) || (*destOffset%4 != 0) || (size[0]%4 !=0))
{
return false;
}
m_cs->syncUploadRawRect(srcMem, srcOffset[0], (uint32)srcOffset[1], (uint32)srcOffset[2],
destMem, destOffset[0], (uint32)destOffset[1], (uint32)destOffset[2],
size[0], (uint32)size[1], (uint32)size[2], mode, bytesPerElement);
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}
else
{
m_cs->syncUploadRaw(srcMem, srcOffset[0], destMem, destOffset[0], size[0], mode);
}
eventEnd(engineId, event);
break;
case USE_DRMDMA_T2L:
mode |= GSL_SYNCUPLOAD_DMA;
eventBegin(engineId);
bpp = srcMem->getBitsPerElement();
linearBytePitch = size[0] * (bpp / 8);
gslErr = m_cs->DMACopySubSurface(srcOffset[0], (uint32)srcOffset[1], size[0], (uint32)size[1],
destMem, destOffset[0], linearBytePitch, srcMem, 0, 0, ATIGL_FALSE, mode);
eventEnd(engineId, event);
break;
case USE_DRMDMA_L2T:
mode |= GSL_SYNCUPLOAD_DMA;
eventBegin(engineId);
bpp = destMem->getBitsPerElement();
linearBytePitch = size[0] * (bpp / 8);
gslErr = m_cs->DMACopySubSurface(destOffset[0], (uint32)destOffset[1], size[0], (uint32)size[1],
srcMem, srcOffset[0], linearBytePitch, destMem, 0, 0, ATIGL_TRUE, mode);
eventEnd(engineId, event);
break;
case USE_CPDMA:
eventBegin(MainEngine);
m_cs->syncUploadRaw(srcMem, srcOffset[0], destMem, destOffset[0], size[0], mode);
eventEnd(MainEngine, event);
break;
default:
assert(0);
//
// XXX - should never be here
//
return false;
}
if (gslErr != GSL_NO_ERROR)
{
return false;
}
return true;
}
void
CALGSLContext::setSamplerParameter(uint32 sampler, gslTexParameterPname param, void* vals)
{
if (m_textureSamplers[sampler] == 0)
{
m_textureSamplers[sampler] = m_cs->createSampler();
m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, m_textureSamplers[sampler], sampler);
}
float* params = reinterpret_cast<float*>(vals);
switch (param)
{
case GSL_TEXTURE_MIN_FILTER:
m_textureSamplers[sampler]->setMinFilter(m_cs,
static_cast<gslTexParameterParamMinFilter>((uint32)params[0]));
break;
case GSL_TEXTURE_MAG_FILTER:
m_textureSamplers[sampler]->setMagFilter(m_cs,
static_cast<gslTexParameterParamMagFilter>((uint32)params[0]));
break;
case GSL_TEXTURE_WRAP_S:
case GSL_TEXTURE_WRAP_T:
case GSL_TEXTURE_WRAP_R:
m_textureSamplers[sampler]->setWrap(m_cs, param,
static_cast<gslTexParameterParamWrap>((uint32)params[0]));
break;
case GSL_TEXTURE_BORDER_COLOR:
m_textureSamplers[sampler]->setBorderColor(m_cs, params);
break;
default:
assert(!"Unknown sampler state");
break;
}
}
bool
CALGSLContext::moduleLoad(CALimage image,
gslProgramObject* func, gslMemObject* constants, CALUavMask* uavMask)
{
AMUabiMultiBinary binary;
AMUabiEncoding encoding;
amuABIMultiBinaryCreate(&binary);
amuABIMultiBinaryUnpack(binary, image);
CALuint machine, type, count = 0;
amuABIMultiBinaryGetEncodingCount(&count, binary);
bool binaryFound = false;
for (CALuint i = 0; i < count; ++i)
{
if (amuABIMultiBinaryGetEncoding(&encoding, binary, i) &&
amuABIEncodingGetSignature(&machine, &type, encoding) &&
(machine == dev()->getElfMachine()) && (type == (CALuint)ED_ATI_CAL_TYPE_COMPUTE))
{
binaryFound = true;
break;
}
}
if (!binaryFound)
{
amuABIMultiBinaryDestroy(binary);
return false;
}
*func = m_cs->createProgramObject(GSL_COMPUTE_PROGRAM);
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if (*func == 0)
{
amuABIMultiBinaryDestroy(binary);
return false;
}
(*func)->programStringARB(m_cs, GSL_COMPUTE_PROGRAM, GSL_PROGRAM_FORMAT_ELF_BINARY, 0, image);
amuABIEncodingGetUAVMask(uavMask, encoding);
// Setup the loop constants from the ELF binary int const area.
CALuint numConstants = 0;
CALuint maxPhysical = 0;
AMUabiLiteralConst* litConsts;
CALuint litConstsCount = 0;
amuABIEncodingGetLitConsts(&litConstsCount, &litConsts, encoding);
for (CALuint i = 0; i < litConstsCount; ++i)
{
if (litConsts[i].type == AMU_ABI_INT32)
{
maxPhysical = std::max(maxPhysical, litConsts[i].addr);
++numConstants;
}
}
if (numConstants > 0)
{
const gslMemObjectAttribs attribs(
GSL_MOA_CONSTANT_STORE, // type
GSL_MOA_MEMORY_CARD, // location
GSL_MOA_TILING_LINEAR, // tiling
GSL_MOA_DISPLAYABLE_NO, // displayable
ATIGL_FALSE, // mipmap
1, // samples
0, // cpu_address
GSL_MOA_SIGNED_NO, // signed_format
GSL_MOA_FORMAT_NORM, // numFormat
DRIVER_MODULE_GLL, // module
GSL_ALLOCATION_INSTANCED // alloc_type
);
*constants = m_cs->createMemObject1D(CM_SURF_FMT_RGBX8, ++maxPhysical, &attribs);
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CALuint* ptr = static_cast<CALuint*>((*constants)->map(m_cs, GSL_MAP_READ_WRITE));
assert(ptr != 0 && "gslMapMemImage failed!");
for (CALuint i = 0; i < litConstsCount; ++i)
{
if (litConsts[i].type == AMU_ABI_INT32)
{
ptr[litConsts[i].addr] = litConsts[i].value.int32[0];
}
}
(*constants)->unmap(m_cs);
}
amuABIMultiBinaryDestroy(binary);
// FIXME Until we get everything right, return an error or we'll hang the HW
return true;
}
void
CALGSLContext::InvalidateSqCaches(bool instInvalidate, bool dataInvalidate, bool tcL1, bool tcL2)
{
// invalidating instruction/data L1 caches using Escape
if (instInvalidate || dataInvalidate) {
m_cs->invalidateSqCaches(instInvalidate, dataInvalidate);
}
if (tcL1) {
flushCUCaches(tcL2);
}
}