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rocm-systems/src/include/ipcsocket.h
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/*
* Copyright (c) 2016-2023, NVIDIA CORPORATION. All rights reserved.
*
* See COPYRIGHT for license information
*/
#ifndef NCCL_IPCSOCKET_H
#define NCCL_IPCSOCKET_H
#include "nccl.h"
#include <stdio.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <unistd.h>
#include <errno.h>
#include <sys/wait.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <memory.h>
#include <sys/un.h>
#include <inttypes.h>
#define NCCL_IPC_SOCKNAME_LEN 64
struct ncclIpcSocket {
int fd;
char socketName[NCCL_IPC_SOCKNAME_LEN];
volatile uint32_t* abortFlag;
};
ncclResult_t ncclIpcSocketInit(struct ncclIpcSocket *handle, int rank, uint64_t hash, volatile uint32_t* abortFlag);
ncclResult_t ncclIpcSocketClose(struct ncclIpcSocket *handle);
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ncclResult_t ncclIpcSocketGetFd(struct ncclIpcSocket* handle, int* fd);
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ncclResult_t ncclIpcSocketRecvFd(struct ncclIpcSocket *handle, int *fd);
ncclResult_t ncclIpcSocketSendFd(struct ncclIpcSocket *handle, const int fd, int rank, uint64_t hash);
#endif /* NCCL_IPCSOCKET_H */