New projects can be developed directly in the portable HIP C++ language and can run on either NVIDIA or AMD platforms. Additionally, HIP provides porting tools which make it easy to port existing CUDA codes to the HIP layer, with no loss of performance as compared to the original CUDA application. HIP is not intended to be a drop-in replacement for CUDA, and developers should expect to do some manual coding and performance tuning work to complete the port.
The HIP repository maintains several branches. The branches that are of importance are:
* master branch: This is the stable branch. All stable releases are based on this branch.
* developer-preview branch: This is the branch were the new features still under development are visible. While this maybe of interest to many, it should be noted that this branch and the features under development might not be stable.
## Release tagging:
HIP releases are typically of two types. The tag naming convention is different for both types of releases to help differentiate them.
* release_x.yy.zzzz: These are the stable releases based on the master branch. This type of release is typically made once a month.
* preview_x.yy.zzzz: These denote pre-release code and are based on the developer-preview branch. This type of release is typically made once a week.
The HIP Runtime API code and compute kernel definition can exist in the same source file - HIP takes care of generating host and device code appropriately.
## HIP Portability and Compiler Technology
HIP C++ code can be compiled with either :
- On the Nvidia CUDA platform, HIP provides header file which translate from the HIP runtime APIs to CUDA runtime APIs. The header file contains mostly inlined
functions and thus has very low overhead - developers coding in HIP should expect the same perforamnce as coding in native CUDA. The code is then
compiled with nvcc, the standard C++ compiler provided with the CUDA SDK. Developers can use any tools supported by the CUDA SDK including the CUDA
profiler and debugger.
- On the AMD ROCm platform, HIP provides a header and runtime library built on top of hcc compiler. The HIP runtime implements HIP streams, events, and memory APIs,
and is a object library that is linked with the application. The source code for all headers and the library implementation is available on GitHub.
HIP developers on ROCm can use AMD's CodeXL for debugging and profiling.
Thus HIP source code can be compiled to run on either platform. Platform-specific features can be isolated to a specific platform using conditional compilation. Thus HIP
provides source portability to either platform. HIP provides the _hipcc_ compiler driver which will call the appropriate toolchain depending on the desired platform.
The GitHub repot [HIP-Examples](https://github.com/GPUOpen-ProfessionalCompute-Tools/HIP-Examples.git) contains a hipified vesion of the popular Rodinia benchmark suite.
The README with the procedures and tips the team used during this porting effort is here: [Rodinia Porting Guide](https://github.com/GPUOpen-ProfessionalCompute-Tools/HIP-Examples/blob/master/rodinia_3.0/hip/README.hip_porting)
* **hip_runtime_api.h** : Defines HIP runtime APIs and can be compiled with many standard Linux compilers (hcc, GCC, ICC, CLANG, etc), in either C or C++ mode.
* **hip_runtime.h** : Includes everything in hip_runtime_api.h PLUS hipLaunchKernel and syntax for writing device kernels and device functions. hip_runtime.h can only be compiled with hcc.
* **hipcc** : Compiler driver that can be used to replace nvcc in existing CUDA code. hipcc ill call nvcc or hcc depending on platform, and include appropriate platform-specific headers and libraries.
* **hipexamine.sh** : Script to scan directory, find all code, and report statistics on how much can be ported with HIP (and identify likely features not yet supported)
* **doc**: Documentation - markdown and doxygen info