149 строки
7.6 KiB
C++
149 строки
7.6 KiB
C++
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/*
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* Copyright (c) 2025 Advanced Micro Devices, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef LIBROCDXG_DXCORE_LOADER_H
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#define LIBROCDXG_DXCORE_LOADER_H
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#include "impl/wddm/types.h"
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#include <dlfcn.h>
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#include <mutex>
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#define DXCORE_CALL(function_name) wsl::thunk::dxcore::DxcoreLoader::Instance().pfn_##function_name
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namespace wsl {
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namespace thunk {
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namespace dxcore {
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/**
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* @brief DxcoreLoader class for dynamic loading of libdxcore.so
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*
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* This class provides a singleton loader for the DXCore library, allowing
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* optional loading based on environment variable LIBROCDXG_ENABLE_DXCORE.
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* Supported values: "1", "true", "yes" (case-sensitive).
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* If not set or invalid, fallback to stub implementations.
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*
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* Thread-safe initialization using std::call_once.
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*/
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// Macro definitions mimicking HSAKMT design
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#define DXCORE_DEF(function_name) PFN##function_name
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#define DXCORE_PFN(function_name) pfn_##function_name
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class DxcoreLoader {
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public:
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// D3DKMT function type definitions
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateAllocation2))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyAllocation2))(void *args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTMapGpuVirtualAddress))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTReserveGpuVirtualAddress))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTFreeGpuVirtualAddress))(void *args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateDevice))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyDevice))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTEnumAdapters2))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryAdapterInfo))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateContextVirtual))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyContext))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommand))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateSynchronizationObject2))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroySynchronizationObject))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryStatistics))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTEscape))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTLock2))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTUnlock2))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreatePagingQueue))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyPagingQueue))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryClockCalibration))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTMakeResident))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTEvict))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTShareObjects))(size_t num_allocations, WinResourceHandle* resource, OBJECT_ATTRIBUTES* obj_attr, uint32_t flags, void** nt_handle);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTOpenResourceFromNtHandle))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateHwQueue))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyHwQueue))(void* args);
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typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommandToHwQueue))(void* args);
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static DxcoreLoader& Instance() {
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static DxcoreLoader* instance = new DxcoreLoader();
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return (*instance);
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}
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bool Initialize();
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void Shutdown();
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bool IsLoaded() const { return dxcore_handle_ != nullptr; }
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// Function pointer declarations
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DXCORE_DEF(D3DKMTCreateAllocation2)* DXCORE_PFN(D3DKMTCreateAllocation2);
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DXCORE_DEF(D3DKMTDestroyAllocation2)* DXCORE_PFN(D3DKMTDestroyAllocation2);
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DXCORE_DEF(D3DKMTMapGpuVirtualAddress)* DXCORE_PFN(D3DKMTMapGpuVirtualAddress);
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DXCORE_DEF(D3DKMTReserveGpuVirtualAddress)* DXCORE_PFN(D3DKMTReserveGpuVirtualAddress);
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DXCORE_DEF(D3DKMTFreeGpuVirtualAddress)* DXCORE_PFN(D3DKMTFreeGpuVirtualAddress);
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DXCORE_DEF(D3DKMTCreateDevice)* DXCORE_PFN(D3DKMTCreateDevice);
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DXCORE_DEF(D3DKMTDestroyDevice)* DXCORE_PFN(D3DKMTDestroyDevice);
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DXCORE_DEF(D3DKMTEnumAdapters2)* DXCORE_PFN(D3DKMTEnumAdapters2);
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DXCORE_DEF(D3DKMTQueryAdapterInfo)* DXCORE_PFN(D3DKMTQueryAdapterInfo);
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DXCORE_DEF(D3DKMTCreateContextVirtual)* DXCORE_PFN(D3DKMTCreateContextVirtual);
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DXCORE_DEF(D3DKMTDestroyContext)* DXCORE_PFN(D3DKMTDestroyContext);
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DXCORE_DEF(D3DKMTSubmitCommand)* DXCORE_PFN(D3DKMTSubmitCommand);
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DXCORE_DEF(D3DKMTCreateSynchronizationObject2)* DXCORE_PFN(D3DKMTCreateSynchronizationObject2);
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DXCORE_DEF(D3DKMTDestroySynchronizationObject)* DXCORE_PFN(D3DKMTDestroySynchronizationObject);
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DXCORE_DEF(D3DKMTQueryStatistics)* DXCORE_PFN(D3DKMTQueryStatistics);
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DXCORE_DEF(D3DKMTEscape)* DXCORE_PFN(D3DKMTEscape);
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DXCORE_DEF(D3DKMTLock2)* DXCORE_PFN(D3DKMTLock2);
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DXCORE_DEF(D3DKMTUnlock2)* DXCORE_PFN(D3DKMTUnlock2);
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DXCORE_DEF(D3DKMTCreatePagingQueue)* DXCORE_PFN(D3DKMTCreatePagingQueue);
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DXCORE_DEF(D3DKMTDestroyPagingQueue)* DXCORE_PFN(D3DKMTDestroyPagingQueue);
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DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromGpu);
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DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTSignalSynchronizationObjectFromGpu);
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DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromCpu);
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DXCORE_DEF(D3DKMTQueryClockCalibration)* DXCORE_PFN(D3DKMTQueryClockCalibration);
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DXCORE_DEF(D3DKMTMakeResident)* DXCORE_PFN(D3DKMTMakeResident);
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DXCORE_DEF(D3DKMTEvict)* DXCORE_PFN(D3DKMTEvict);
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DXCORE_DEF(D3DKMTShareObjects)* DXCORE_PFN(D3DKMTShareObjects);
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DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle)* DXCORE_PFN(D3DKMTQueryResourceInfoFromNtHandle);
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DXCORE_DEF(D3DKMTOpenResourceFromNtHandle)* DXCORE_PFN(D3DKMTOpenResourceFromNtHandle);
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DXCORE_DEF(D3DKMTCreateHwQueue)* DXCORE_PFN(D3DKMTCreateHwQueue);
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DXCORE_DEF(D3DKMTDestroyHwQueue)* DXCORE_PFN(D3DKMTDestroyHwQueue);
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DXCORE_DEF(D3DKMTSubmitCommandToHwQueue)* DXCORE_PFN(D3DKMTSubmitCommandToHwQueue);
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private:
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DxcoreLoader();
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~DxcoreLoader();
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bool LoadDxcoreApis();
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void* dxcore_handle_;
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std::once_flag init_flag_; // For thread-safe initialization
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// Disable copy
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DxcoreLoader(const DxcoreLoader&) = delete;
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DxcoreLoader& operator=(const DxcoreLoader&) = delete;
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};
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} // namespace dxcore
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} // namespace thunk
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} // namespace wsl
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#endif // LIBROCDXG_DXCORE_LOADER_H
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