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rocm-systems/dxcore_loader.h
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/*
* Copyright (c) 2025 Advanced Micro Devices, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LIBROCDXG_DXCORE_LOADER_H
#define LIBROCDXG_DXCORE_LOADER_H
#include "impl/wddm/types.h"
#include <dlfcn.h>
#include <mutex>
#define DXCORE_CALL(function_name) wsl::thunk::dxcore::DxcoreLoader::Instance().pfn_##function_name
namespace wsl {
namespace thunk {
namespace dxcore {
/**
* @brief DxcoreLoader class for dynamic loading of libdxcore.so
*
* This class provides a singleton loader for the DXCore library, allowing
* optional loading based on environment variable LIBROCDXG_ENABLE_DXCORE.
* Supported values: "1", "true", "yes" (case-sensitive).
* If not set or invalid, fallback to stub implementations.
*
* Thread-safe initialization using std::call_once.
*/
// Macro definitions mimicking HSAKMT design
#define DXCORE_DEF(function_name) PFN##function_name
#define DXCORE_PFN(function_name) pfn_##function_name
class DxcoreLoader {
public:
// D3DKMT function type definitions
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateAllocation2))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyAllocation2))(void *args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTMapGpuVirtualAddress))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTReserveGpuVirtualAddress))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTFreeGpuVirtualAddress))(void *args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateDevice))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyDevice))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTEnumAdapters2))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryAdapterInfo))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateContextVirtual))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyContext))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommand))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateSynchronizationObject2))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroySynchronizationObject))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryStatistics))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTEscape))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTLock2))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTUnlock2))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreatePagingQueue))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyPagingQueue))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryClockCalibration))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTMakeResident))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTEvict))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTShareObjects))(size_t num_allocations, WinResourceHandle* resource, OBJECT_ATTRIBUTES* obj_attr, uint32_t flags, void** nt_handle);
typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTOpenResourceFromNtHandle))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateHwQueue))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyHwQueue))(void* args);
typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommandToHwQueue))(void* args);
static DxcoreLoader& Instance() {
static DxcoreLoader* instance = new DxcoreLoader();
return (*instance);
}
bool Initialize();
void Shutdown();
bool IsLoaded() const { return dxcore_handle_ != nullptr; }
// Function pointer declarations
DXCORE_DEF(D3DKMTCreateAllocation2)* DXCORE_PFN(D3DKMTCreateAllocation2);
DXCORE_DEF(D3DKMTDestroyAllocation2)* DXCORE_PFN(D3DKMTDestroyAllocation2);
DXCORE_DEF(D3DKMTMapGpuVirtualAddress)* DXCORE_PFN(D3DKMTMapGpuVirtualAddress);
DXCORE_DEF(D3DKMTReserveGpuVirtualAddress)* DXCORE_PFN(D3DKMTReserveGpuVirtualAddress);
DXCORE_DEF(D3DKMTFreeGpuVirtualAddress)* DXCORE_PFN(D3DKMTFreeGpuVirtualAddress);
DXCORE_DEF(D3DKMTCreateDevice)* DXCORE_PFN(D3DKMTCreateDevice);
DXCORE_DEF(D3DKMTDestroyDevice)* DXCORE_PFN(D3DKMTDestroyDevice);
DXCORE_DEF(D3DKMTEnumAdapters2)* DXCORE_PFN(D3DKMTEnumAdapters2);
DXCORE_DEF(D3DKMTQueryAdapterInfo)* DXCORE_PFN(D3DKMTQueryAdapterInfo);
DXCORE_DEF(D3DKMTCreateContextVirtual)* DXCORE_PFN(D3DKMTCreateContextVirtual);
DXCORE_DEF(D3DKMTDestroyContext)* DXCORE_PFN(D3DKMTDestroyContext);
DXCORE_DEF(D3DKMTSubmitCommand)* DXCORE_PFN(D3DKMTSubmitCommand);
DXCORE_DEF(D3DKMTCreateSynchronizationObject2)* DXCORE_PFN(D3DKMTCreateSynchronizationObject2);
DXCORE_DEF(D3DKMTDestroySynchronizationObject)* DXCORE_PFN(D3DKMTDestroySynchronizationObject);
DXCORE_DEF(D3DKMTQueryStatistics)* DXCORE_PFN(D3DKMTQueryStatistics);
DXCORE_DEF(D3DKMTEscape)* DXCORE_PFN(D3DKMTEscape);
DXCORE_DEF(D3DKMTLock2)* DXCORE_PFN(D3DKMTLock2);
DXCORE_DEF(D3DKMTUnlock2)* DXCORE_PFN(D3DKMTUnlock2);
DXCORE_DEF(D3DKMTCreatePagingQueue)* DXCORE_PFN(D3DKMTCreatePagingQueue);
DXCORE_DEF(D3DKMTDestroyPagingQueue)* DXCORE_PFN(D3DKMTDestroyPagingQueue);
DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromGpu);
DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTSignalSynchronizationObjectFromGpu);
DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromCpu);
DXCORE_DEF(D3DKMTQueryClockCalibration)* DXCORE_PFN(D3DKMTQueryClockCalibration);
DXCORE_DEF(D3DKMTMakeResident)* DXCORE_PFN(D3DKMTMakeResident);
DXCORE_DEF(D3DKMTEvict)* DXCORE_PFN(D3DKMTEvict);
DXCORE_DEF(D3DKMTShareObjects)* DXCORE_PFN(D3DKMTShareObjects);
DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle)* DXCORE_PFN(D3DKMTQueryResourceInfoFromNtHandle);
DXCORE_DEF(D3DKMTOpenResourceFromNtHandle)* DXCORE_PFN(D3DKMTOpenResourceFromNtHandle);
DXCORE_DEF(D3DKMTCreateHwQueue)* DXCORE_PFN(D3DKMTCreateHwQueue);
DXCORE_DEF(D3DKMTDestroyHwQueue)* DXCORE_PFN(D3DKMTDestroyHwQueue);
DXCORE_DEF(D3DKMTSubmitCommandToHwQueue)* DXCORE_PFN(D3DKMTSubmitCommandToHwQueue);
private:
DxcoreLoader();
~DxcoreLoader();
bool LoadDxcoreApis();
void* dxcore_handle_;
std::once_flag init_flag_; // For thread-safe initialization
// Disable copy
DxcoreLoader(const DxcoreLoader&) = delete;
DxcoreLoader& operator=(const DxcoreLoader&) = delete;
};
} // namespace dxcore
} // namespace thunk
} // namespace wsl
#endif // LIBROCDXG_DXCORE_LOADER_H