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rocm-systems/src/include/nccl_net.h
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/*************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_NET_H_
#define NCCL_NET_H_
#include "nccl.h"
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#include <stdint.h>
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#define NCCL_NET_HANDLE_MAXSIZE 64
#define NCCL_PTR_HOST 0x1
#define NCCL_PTR_CUDA 0x2
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// Maximum number of requests per comm object
#define NCCL_NET_MAX_REQUESTS 8
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typedef enum {NCCL_LOG_NONE=0, NCCL_LOG_VERSION=1, NCCL_LOG_WARN=2, NCCL_LOG_INFO=3, NCCL_LOG_ABORT=4, NCCL_LOG_TRACE=5} ncclDebugLogLevel;
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typedef enum {NCCL_INIT=1, NCCL_COLL=2, NCCL_P2P=4, NCCL_SHM=8, NCCL_NET=16, NCCL_GRAPH=32, NCCL_TUNING=64, NCCL_ENV=128, NCCL_ALL=~0} ncclDebugLogSubSys;
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typedef void (*ncclDebugLogger_t)(ncclDebugLogLevel level, unsigned long flags, const char *file, int line, const char *fmt, ...);
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typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // NCCL_PTR_HOST or NCCL_PTR_HOST|NCCL_PTR_CUDA
int speed; // Port speed in Mbps.
int port; // Port number.
int maxComms; // Maximum number of comms we can create
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}ncclNetProperties_v4_t;
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typedef ncclNetProperties_v4_t ncclNetProperties_t;
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typedef struct {
// Name of the network (mainly for logs)
const char* name;
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// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v4_t* props);
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// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connectHandle
ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
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ncclResult_t (*iflush)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v4_t;
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typedef ncclNet_v4_t ncclNet_t;
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#define NCCL_PLUGIN_SYMBOL ncclNetPlugin_v4
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typedef struct {
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// Name of the collective network (mainly for logs)
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const char* name;
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// Initialize the collective network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v4_t* props);
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// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create connections.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, int count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
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ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
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// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclCollNet_v4_t;
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typedef ncclCollNet_v4_t ncclCollNet_t;
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#define NCCL_COLLNET_PLUGIN_SYMBOL ncclCollNetPlugin_v4
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#endif // end include guard