NCCL (pronounced "Nickel") is a stand-alone library of standard collective communication routines, such as all-gather, reduce, broadcast, etc., that have been optimized to achieve high bandwidth over PCIe. NCCL supports an arbitrary number of GPUs installed in a single node and can be used in either single- or multi-process (e.g., MPI) applications.
[This blog post](https://devblogs.nvidia.com/parallelforall/fast-multi-gpu-collectives-nccl/) provides details on NCCL functionality, goals, and performance.
At present, the library implements the following collectives:
- all-reduce
- all-gather
- reduce-scatter
- reduce
- broadcast
These collectives are implemented using ring algorithms and have been optimized primarily for throughput. For best performance, small collectives should be batched into larger operations whenever possible. Small test binaries demonstrating how to use each of the above collectives are also provided.
## Requirements
NCCL requires at least CUDA 7.0 and Kepler or newer GPUs. Best performance is achieved when all GPUs are located on a common PCIe root complex, but multi-socket configurations are also supported.
Note: NCCL may also work with CUDA 6.5, but this is an untested configuration.
NCCL follows the MPI collectives API fairly closely. Before any collectives can be called, a communicator object must be initialized on each GPU. On a single-process machine, all GPUs can be conveniently initialized using `ncclCommInitAll`. For multi-process applications (e.g., with MPI), `ncclCommInitRank` must be called for each GPU. Internally `ncclCommInitRank` invokes a synchronization among all GPUs, so these calls must be invoked in different host threads (or processes) for each GPU. A brief single-process example follows, for an MPI example see test/mpi/mpi_test.cu. For details about the API see nccl.h.