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rocm-systems/shared/amdgpu-windows-interop/pal/inc/util/palBuddyAllocator.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2015-2025 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palBuddyAllocator.h
* @brief PAL utility BuddyAllocator class declaration.
***********************************************************************************************************************
*/
#pragma once
#include "palUtil.h"
#include "palHashSet.h"
#include "palHashMap.h"
#include "palMutex.h"
namespace Util
{
/**
***********************************************************************************************************************
* @brief Buddy Allocator
*
* Responsible for managing small GPU memory requests by allocating a large base allocation and dividing it into
* appropriately sized suballocation blocks.
***********************************************************************************************************************
*/
template <typename Allocator>
class BuddyAllocator
{
public:
/// Constructor.
///
/// @param [in] pAllocator The allocator that will allocate memory if required.
/// @param [in] baseAllocSize The size of the base allocation this buddy allocator suballocates.
/// @param [in] minAllocSize The size of the smallest block this buddy allocator can allocate.
BuddyAllocator(
Allocator* pAllocator,
gpusize baseAllocSize,
gpusize minAllocSize);
~BuddyAllocator();
/// Initializes the buddy allocator.
///
/// @returns Success if the buddy allocator has been successfully initialized.
Result Init();
/// Suballocates a block from the base allocation that this buddy allocator manages. Expects @ref ClaimGpuMemory to
/// be called directly before it. If a memory manager with multiple buddyAllocators is used, use pattern should
/// be: Iterate through buddyAllocators calling ClaimGpuMemory, if one returns @ref Success break out of the loop,
/// then call Allocate on that buddyAllocator. If none return @ref Success, then a new buddyAllocator needs to be
/// created. The purpose of splitting up buddyAllocator selection and Allocation is to reduce lock contention in
/// multithreaded memory managers.
///
/// @param [in] size The size of the requested suballocation.
/// @param [in] alignment The alignment requirements of the requested suballocation.
/// @param [out] pOffset The offset the suballocated block starts within the base allocation.
///
/// @returns Success if the allocation succeeded, @ref ErrorOutOfMemory if there isn't enough system memory to
/// fulfill the request, or @ref ErrorOutOfGpuMemory if there isn't a large enough block free in the
/// base allocation to fulfill the request.
///
/// @warning Unless @ref ClaimGpuMemory is called before every single call, the results of @ref Allocate will
/// be invalid. If @ref ClaimGpuMemory returns @ref Success, then @ref ErrorOutOfGpuMemory will never be
/// returned.
Result Allocate(
gpusize size,
gpusize alignment,
gpusize* pOffset);
/// Frees a previously allocated suballocation.
///
/// @param [in] offset The offset the suballocated block starts within the base allocation.
/// @param [in] size Optional parameter specifying the size of the original allocation.
/// @param [in] alignment Optional parameter specifying the alignment of the original allocation.
void Free(
gpusize offset,
gpusize size = 0,
gpusize alignment = 0);
/// Tells whether the base allocation is completely free. If the returned value is true then the caller is safe
/// to deallocate the base allocation.
bool IsEmpty() const
{
return (m_numSuballocations == 0);
}
/// Returns the size of the largest allocation that can be suballocated with this buddy allocator.
gpusize MaximumAllocationSize() const;
/// Claims (doesn't allocate) some memory, used to quickly determine if a pool of memory has availible memory.
/// Doesn't affect internal state unless Result::Success is returned
///
/// @param [in] size The size of the requested suballocation.
/// @param [in] alignment The alignment requirements of the requested suballocation.
///
/// @returns Success if there is enough memory in this buddyAllocator to allocate the requested size of memory,
/// @ref ErrorOutOfGpuMemory if there is not enough memory
///
/// @warning Unless this is called to test availible memory before every call to Allocate, then the results will not
/// be valid.
Result ClaimGpuMemory(
gpusize size,
gpusize alignment);
/// Checks if @ref ClaimGpuMemory can actually claim memory, can be used to find the best fit pool. This function
/// does NOT acquire a lock on the structures ClaimGpuMemory uses, and does NOT claim or allocate the memory.
///
/// @param [in] size The size of the requested suballocation.
/// @param [in] alignment The alignment requirements of the requested suballocation.
/// @param [out] pKval The highest kval that will need to be split will be stored here.
///
/// @returns Success if there is enough memory in this buddyAllocator to allocate the requested size of memory,
/// @ref ErrorOutOfGpuMemory if there is not enough memory
///
Result CheckIfOpenMemory(
gpusize size,
gpusize alignment,
uint32* pKval);
private:
typedef Util::HashSet<gpusize, Allocator, JenkinsHashFunc> FreeSet;
typedef Util::HashMap<gpusize, uint32, Allocator, JenkinsHashFunc> UsedMap;
Result GetNextFreeBlock(
uint32 kval,
gpusize* pOffset);
Result FreeBlock(gpusize offset);
static constexpr gpusize KvalToSize(uint32 kVal) { return (1ull << kVal); }
static uint32 SizeToKval(gpusize size) { return Log2(size); }
Allocator* const m_pAllocator;
const uint32 m_baseAllocKval;
const uint32 m_minKval;
// Array of hashSets of blocks that are free at each level
FreeSet* m_pFreeBlockSets;
// Hashmap of blocks that are used, key=offset, value=level (kval)
UsedMap* m_pUsedBlockMap;
// List of the free memory at each level
uint32* m_pNumFreeList;
// The highest Kval that has at least 1 free block (used in ClaimGpuMemory)
uint32 m_highestFreeKval;
uint32 m_numSuballocations;
// mutex on altering the numFreeList
Util::Mutex m_numFreeMutex;
// mutex on the used block map
Util::Mutex m_usedBlockMapMutex;
// array of mutexes, one for each freeBlockSet
Util::Mutex* m_pFreeSetMutexes;
// mutex on the freeing. Serialize freeing blocks and don't allow allocating blocks while one is freeing. Based on
// testing, applications typically don't try to free and allocate memory at the same time, and almost all of the
// memory freeing is done at the end of the application.
Util::RWLock m_freeLock;
// Set to true if ClaimGpuMemory is ever called on this buddyAllocator. This signals to free to not merge blocks
// if m_pNumFreeList[kval - m_minKval] = 0
bool m_usedClaim;
// HashSet and HashMap utility functions
Result InsertToFreeSet(gpusize offset, uint32 kval);
bool GetKvalUsed(gpusize offset, uint32* pKval);
Result SetKvalUsed(gpusize offset, uint32 kval);
Result PopFromFreeSet(gpusize* pOffset, uint32 kval);
bool IsOffsetFree(gpusize offset, uint32 kval);
Result RemoveOffsetFromFreeSet(gpusize offset, uint32 kval);
Result RemoveOffsetFromUsedMap(gpusize offset);
PAL_DISALLOW_COPY_AND_ASSIGN(BuddyAllocator);
PAL_DISALLOW_DEFAULT_CTOR(BuddyAllocator);
};
} // Util