Add Max Texture 1D,2D,3D device properties (#1226)

* Add Max Texture 1D,2D,3D device properties

* Corrected testcase to use enums defined in hipDeviceAttribute_t

* Added texture 1D,2D and 3D support for NVIDIA path
Šī revīzija ir iekļauta:
ansurya
2019-07-18 08:48:50 +05:30
revīziju iesūtīja Maneesh Gupta
vecāks 849b5ef6af
revīzija 00aa42e05f
9 mainīti faili ar 99 papildinājumiem un 20 dzēšanām
+12 -1
Parādīt failu
@@ -116,7 +116,10 @@ typedef struct hipDeviceProp_t {
int gcnArch; ///< AMD GCN Arch Value. Eg: 803, 701
int integrated; ///< APU vs dGPU
int cooperativeLaunch; ///< HIP device supports cooperative launch
int cooperativeMultiDeviceLaunch; ///< HIP device supports cooperative launch on multiple devices
int cooperativeMultiDeviceLaunch; ///< HIP device supports cooperative launch on multiple devices
int maxTexture1D; ///< Maximum number of elements in 1D images
int maxTexture2D[2]; ///< Maximum dimensions (width, height) of 2D images, in image elements
int maxTexture3D[3]; ///< Maximum dimensions (width, height, depth) of 3D images, in image elements
} hipDeviceProp_t;
@@ -295,6 +298,14 @@ typedef enum hipDeviceAttribute_t {
hipDeviceAttributeIntegrated, ///< iGPU
hipDeviceAttributeCooperativeLaunch, ///< Support cooperative launch
hipDeviceAttributeCooperativeMultiDeviceLaunch, ///< Support cooperative launch on multiple devices
hipDeviceAttributeMaxTexture1DWidth, ///< Maximum number of elements in 1D images
hipDeviceAttributeMaxTexture2DWidth, ///< Maximum dimension width of 2D images in image elements
hipDeviceAttributeMaxTexture2DHeight, ///< Maximum dimension height of 2D images in image elements
hipDeviceAttributeMaxTexture3DWidth, ///< Maximum dimension width of 3D images in image elements
hipDeviceAttributeMaxTexture3DHeight, ///< Maximum dimensions height of 3D images in image elements
hipDeviceAttributeMaxTexture3DDepth ///< Maximum dimensions depth of 3D images in image elements
} hipDeviceAttribute_t;
enum hipComputeMode {