Porting guides update for texture APIs usage

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Rahul Garg committed 2017-11-24 12:00:55 +05:30
1 родитель 56862b1c35
Коммит 04bc5a1d1f
3 files changed
+66 -28

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@@ -14,7 +14,9 @@ texture<float, 2, hipReadModeElementType> tex;
bool testResult = true;
__global__ void tex2DKernel(float* outputData,
#ifdef __HIP_PLATFORM_HCC__
hipTextureObject_t textureObject,
#endif
int width,
int height)
{
@@ -78,7 +80,7 @@ void runTest(int argc, char **argv)
#ifdef __HIP_PLATFORM_HCC__
hipLaunchKernelGGL(tex2DKernel, dim3(dimGrid), dim3(dimBlock), 0, 0, dData, tex.textureObject, width, height);
#else
hipLaunchKernelGGL(tex2DKernel, dim3(dimGrid), dim3(dimBlock), 0, 0, dData, 0, width, height);
hipLaunchKernelGGL(tex2DKernel, dim3(dimGrid), dim3(dimBlock), 0, 0, dData, width, height);
#endif
hipDeviceSynchronize();