Add documentation for NCCL NET plugins
Also repurpose dummy plugin as example, including headers and
compat layers from v6 to v2.
[ROCm/rccl commit: 55b1d8ab98]
This commit is contained in:
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_ERR_H_
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#define NCCL_ERR_H_
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/* Error type for plugins */
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typedef enum { ncclSuccess = 0,
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ncclUnhandledCudaError = 1,
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ncclSystemError = 2,
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ncclInternalError = 3,
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ncclInvalidArgument = 4,
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ncclRemoteError = 6 } ncclResult_t;
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#endif
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_H_
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#define NCCL_NET_H_
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#include <stdint.h>
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#include <stdlib.h>
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#include "err.h"
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#define NCCL_NET_HANDLE_MAXSIZE 128
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#define NCCL_PTR_HOST 0x1
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#define NCCL_PTR_CUDA 0x2
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#define NCCL_PTR_DMABUF 0x4
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// Maximum number of requests per comm object
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#define NCCL_NET_MAX_REQUESTS 8
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typedef enum {NCCL_LOG_NONE=0, NCCL_LOG_VERSION=1, NCCL_LOG_WARN=2, NCCL_LOG_INFO=3, NCCL_LOG_ABORT=4, NCCL_LOG_TRACE=5} ncclDebugLogLevel;
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typedef enum {NCCL_INIT=1, NCCL_COLL=2, NCCL_P2P=4, NCCL_SHM=8, NCCL_NET=16, NCCL_GRAPH=32, NCCL_TUNING=64, NCCL_ENV=128, NCCL_ALLOC=256, NCCL_CALL=512, NCCL_ALL=~0} ncclDebugLogSubSys;
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typedef void (*ncclDebugLogger_t)(ncclDebugLogLevel level, unsigned long flags, const char *file, int line, const char *fmt, ...);
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#include "net_v6.h"
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#include "net_v5.h"
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#include "net_v4.h"
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#include "net_v3.h"
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#include "net_v2.h"
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#endif // end include guard
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V2_H_
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#define NCCL_NET_V2_H_
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Return the device path in /sys. NCCL will call free on this path.
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ncclResult_t (*pciPath)(int dev, char** path);
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// Return whether this device supports host pointers and/or CUDA pointers
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// as data from the current GPU. Supported types should be composed with
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// NCCL_PTR_HOST and NCCL_PTR_CUDA.
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ncclResult_t (*ptrSupport)(int dev, int* supportedTypes);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connectHandle
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
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// Asynchronous recv from a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*flush)(void* recvComm, void* data, int size, void* mhandle);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* size);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v2_t;
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#endif // end include guard
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V3_H_
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#define NCCL_NET_V3_H_
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#define NCCL_NET_HANDLE_MAXSIZE_V3 64
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#define NCCL_NET_MAX_REQUESTS_V3 16
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typedef ncclNetProperties_v4_t ncclNetProperties_v3_t;
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v3_t* props);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connectHandle
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
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// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*flush)(void* recvComm, void* data, int size, void* mhandle);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* size);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v3_t;
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#endif // end include guard
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V4_H_
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#define NCCL_NET_V4_H_
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typedef struct {
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char* name; // Used mostly for logging.
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char* pciPath; // Path to the PCI device in /sys.
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uint64_t guid; // Unique identifier for the NIC chip. Important for
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// cards with multiple PCI functions (Physical or virtual).
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int ptrSupport; // NCCL_PTR_HOST or NCCL_PTR_HOST|NCCL_PTR_CUDA
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int speed; // Port speed in Mbps.
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int port; // Port number.
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int maxComms; // Maximum number of comms we can create
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} ncclNetProperties_v4_t;
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// v4 struct for backwards compatibility
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v4_t* props);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connectHandle
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
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// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*iflush)(void* recvComm, void* data, int size, void* mhandle, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* size);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v4_t;
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#endif // end include guard
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@@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V5_H_
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#define NCCL_NET_V5_H_
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typedef ncclNetProperties_v6_t ncclNetProperties_v5_t;
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v5_t* props);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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// This call must not block for the connection to be established, and instead
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// should return successfully with sendComm == NULL with the expectation that
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// it will be called again until sendComm != NULL.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connect.
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// This call must not block for the connection to be established, and instead
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// should return successfully with recvComm == NULL with the expectation that
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// it will be called again until recvComm != NULL.
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
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// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* sizes);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v5_t;
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#endif // end include guard
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@@ -0,0 +1,70 @@
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V6_H_
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#define NCCL_NET_V6_H_
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typedef struct {
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char* name; // Used mostly for logging.
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char* pciPath; // Path to the PCI device in /sys.
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uint64_t guid; // Unique identifier for the NIC chip. Important for
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// cards with multiple PCI functions (Physical or virtual).
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int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
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int speed; // Port speed in Mbps.
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int port; // Port number.
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float latency; // Network latency
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int maxComms; // Maximum number of comms we can create
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int maxRecvs; // Maximum number of grouped receives.
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}ncclNetProperties_v6_t;
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typedef ncclNetProperties_v6_t ncclNetProperties_t;
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v6_t* props);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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// This call must not block for the connection to be established, and instead
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// should return successfully with sendComm == NULL with the expectation that
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// it will be called again until sendComm != NULL.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connect.
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// This call must not block for the connection to be established, and instead
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// should return successfully with recvComm == NULL with the expectation that
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// it will be called again until recvComm != NULL.
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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/* DMA-BUF support */
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ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
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// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* sizes);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v6_t;
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#endif // end include guard
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@@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_ERR_H_
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#define NCCL_ERR_H_
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/* Data types */
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typedef enum { ncclInt8 = 0, ncclChar = 0,
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ncclUint8 = 1,
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ncclInt32 = 2, ncclInt = 2,
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ncclUint32 = 3,
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ncclInt64 = 4,
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ncclUint64 = 5,
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ncclFloat16 = 6, ncclHalf = 6,
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ncclFloat32 = 7, ncclFloat = 7,
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ncclFloat64 = 8, ncclDouble = 8,
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ncclBfloat16 = 9,
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} ncclDataType_t;
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#endif
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Block a user