Add documentation for NCCL NET plugins

Also repurpose dummy plugin as example, including headers and
compat layers from v6 to v2.


[ROCm/rccl commit: 55b1d8ab98]
This commit is contained in:
Sylvain Jeaugey
2022-11-21 06:03:27 -08:00
parent 775f1b59ba
commit 06f55215e2
12 changed files with 906 additions and 80 deletions
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/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_ERR_H_
#define NCCL_ERR_H_
/* Error type for plugins */
typedef enum { ncclSuccess = 0,
ncclUnhandledCudaError = 1,
ncclSystemError = 2,
ncclInternalError = 3,
ncclInvalidArgument = 4,
ncclRemoteError = 6 } ncclResult_t;
#endif
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/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_H_
#define NCCL_NET_H_
#include <stdint.h>
#include <stdlib.h>
#include "err.h"
#define NCCL_NET_HANDLE_MAXSIZE 128
#define NCCL_PTR_HOST 0x1
#define NCCL_PTR_CUDA 0x2
#define NCCL_PTR_DMABUF 0x4
// Maximum number of requests per comm object
#define NCCL_NET_MAX_REQUESTS 8
typedef enum {NCCL_LOG_NONE=0, NCCL_LOG_VERSION=1, NCCL_LOG_WARN=2, NCCL_LOG_INFO=3, NCCL_LOG_ABORT=4, NCCL_LOG_TRACE=5} ncclDebugLogLevel;
typedef enum {NCCL_INIT=1, NCCL_COLL=2, NCCL_P2P=4, NCCL_SHM=8, NCCL_NET=16, NCCL_GRAPH=32, NCCL_TUNING=64, NCCL_ENV=128, NCCL_ALLOC=256, NCCL_CALL=512, NCCL_ALL=~0} ncclDebugLogSubSys;
typedef void (*ncclDebugLogger_t)(ncclDebugLogLevel level, unsigned long flags, const char *file, int line, const char *fmt, ...);
#include "net_v6.h"
#include "net_v5.h"
#include "net_v4.h"
#include "net_v3.h"
#include "net_v2.h"
#endif // end include guard
@@ -0,0 +1,50 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_V2_H_
#define NCCL_NET_V2_H_
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Return the device path in /sys. NCCL will call free on this path.
ncclResult_t (*pciPath)(int dev, char** path);
// Return whether this device supports host pointers and/or CUDA pointers
// as data from the current GPU. Supported types should be composed with
// NCCL_PTR_HOST and NCCL_PTR_CUDA.
ncclResult_t (*ptrSupport)(int dev, int* supportedTypes);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connectHandle
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
// Asynchronous recv from a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*flush)(void* recvComm, void* data, int size, void* mhandle);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v2_t;
#endif // end include guard
@@ -0,0 +1,51 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_V3_H_
#define NCCL_NET_V3_H_
#define NCCL_NET_HANDLE_MAXSIZE_V3 64
#define NCCL_NET_MAX_REQUESTS_V3 16
typedef ncclNetProperties_v4_t ncclNetProperties_v3_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v3_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connectHandle
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*flush)(void* recvComm, void* data, int size, void* mhandle);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v3_t;
#endif // end include guard
@@ -0,0 +1,59 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_V4_H_
#define NCCL_NET_V4_H_
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // NCCL_PTR_HOST or NCCL_PTR_HOST|NCCL_PTR_CUDA
int speed; // Port speed in Mbps.
int port; // Port number.
int maxComms; // Maximum number of comms we can create
} ncclNetProperties_v4_t;
// v4 struct for backwards compatibility
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v4_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connectHandle
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, void* data, int size, void* mhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v4_t;
#endif // end include guard
@@ -0,0 +1,54 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_V5_H_
#define NCCL_NET_V5_H_
typedef ncclNetProperties_v6_t ncclNetProperties_v5_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v5_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v5_t;
#endif // end include guard
@@ -0,0 +1,70 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_NET_V6_H_
#define NCCL_NET_V6_H_
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
}ncclNetProperties_v6_t;
typedef ncclNetProperties_v6_t ncclNetProperties_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v6_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v6_t;
#endif // end include guard
@@ -0,0 +1,21 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NCCL_ERR_H_
#define NCCL_ERR_H_
/* Data types */
typedef enum { ncclInt8 = 0, ncclChar = 0,
ncclUint8 = 1,
ncclInt32 = 2, ncclInt = 2,
ncclUint32 = 3,
ncclInt64 = 4,
ncclUint64 = 5,
ncclFloat16 = 6, ncclHalf = 6,
ncclFloat32 = 7, ncclFloat = 7,
ncclFloat64 = 8, ncclDouble = 8,
ncclBfloat16 = 9,
} ncclDataType_t;
#endif