Add support for mapping GPU UUIDs to render nodes (#481)

* Add initial support for mapping uuid to render ndodes

* use uuid to find the render node

* Adjust offset for MI300 partition modes

* code cleanup
This commit is contained in:
Aryan Salmanpour
2024-12-19 14:12:57 -05:00
committed by GitHub
parent e3816a23e6
commit 0b24f96bbb
3 changed files with 86 additions and 41 deletions
+74 -38
View File
@@ -59,7 +59,7 @@ VaapiVideoDecoder::~VaapiVideoDecoder() {
}
}
rocDecStatus VaapiVideoDecoder::InitializeDecoder(std::string device_name, std::string gcn_arch_name) {
rocDecStatus VaapiVideoDecoder::InitializeDecoder(std::string device_name, std::string gcn_arch_name, std::string& gpu_uuid) {
rocDecStatus rocdec_status = ROCDEC_SUCCESS;
//Before initializing the VAAPI, first check to see if the requested codec config is supported
@@ -75,29 +75,20 @@ rocDecStatus VaapiVideoDecoder::InitializeDecoder(std::string device_name, std::
std::vector<int> visible_devices;
GetVisibleDevices(visible_devices);
GetGpuUuids();
int offset = 0;
if (gcn_arch_name_base.compare("gfx942") == 0) {
std::vector<ComputePartition> current_compute_partitions;
GetCurrentComputePartition(current_compute_partitions);
if (current_compute_partitions.empty()) {
//if the current_compute_partitions is empty then the default SPX mode is assumed.
if (decoder_create_info_.device_id < visible_devices.size()) {
offset = visible_devices[decoder_create_info_.device_id] * 7;
} else {
offset = decoder_create_info_.device_id * 7;
}
} else {
if (!current_compute_partitions.empty()) {
GetDrmNodeOffset(device_name, decoder_create_info_.device_id, visible_devices, current_compute_partitions, offset);
}
}
std::string drm_node = "/dev/dri/renderD";
if (decoder_create_info_.device_id < visible_devices.size()) {
drm_node += std::to_string(128 + offset + visible_devices[decoder_create_info_.device_id]);
} else {
drm_node += std::to_string(128 + offset + decoder_create_info_.device_id);
}
int render_node_id = (gpu_uuids_to_render_nodes_map_.find(gpu_uuid) != gpu_uuids_to_render_nodes_map_.end()) ? gpu_uuids_to_render_nodes_map_[gpu_uuid] : 128;
drm_node += std::to_string(render_node_id + offset);
rocdec_status = InitVAAPI(drm_node);
if (rocdec_status != ROCDEC_SUCCESS) {
ERR("Failed to initilize the VAAPI.");
@@ -592,52 +583,97 @@ void VaapiVideoDecoder::GetDrmNodeOffset(std::string device_name, uint8_t device
if (!current_compute_partitions.empty()) {
switch (current_compute_partitions[0]) {
case kSpx:
if (device_id < visible_devices.size()) {
offset = visible_devices[device_id] * 7;
} else {
offset = device_id * 7;
}
offset = 0;
break;
case kDpx:
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] / 2) * 6;
offset = (visible_devices[device_id] % 2);
} else {
offset = (device_id / 2) * 6;
offset = (device_id % 2);
}
break;
case kTpx:
// Please note that although there are only 6 XCCs per socket on MI300A,
// there are two dummy render nodes added by the driver.
// This needs to be taken into account when creating drm_node on each socket in TPX mode.
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] / 3) * 5;
offset = (visible_devices[device_id] % 3);
} else {
offset = (device_id / 3) * 5;
offset = (device_id % 3);
}
break;
case kQpx:
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] / 4) * 4;
offset = (visible_devices[device_id] % 4);
} else {
offset = (device_id / 4) * 4;
offset = (device_id % 4);
}
break;
case kCpx:
// Please note that both MI300A and MI300X have the same gfx_arch_name which is
// gfx942. Therefore we cannot use the gfx942 to identify MI300A.
// instead use the device name and look for MI300A
// Also, as explained aboe in the TPX mode section, we need to be taken into account
// the extra two dummy nodes when creating drm_node on each socket in CPX mode as well.
// Note: The MI300 series share the same gfx_arch_name (gfx942).
// Therefore, we cannot use gfx942 to distinguish between MI300A, MI308, etc.
// Instead, use the device name to identify MI300A, MI308, etc.
std::string mi300a = "MI300A";
size_t found_mi300a = device_name.find(mi300a);
if (found_mi300a != std::string::npos) {
std::string mi308 = "MI308";
size_t found_mi308 = device_name.find(mi308);
if (found_mi308 != std::string::npos) {
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] / 6) * 2;
offset = (visible_devices[device_id] % 4);
} else {
offset = (device_id / 6) * 2;
offset = (device_id % 4);
}
} else if (found_mi300a != std::string::npos) {
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] % 6);
} else {
offset = (device_id % 6);
}
} else {
if (device_id < visible_devices.size()) {
offset = (visible_devices[device_id] % 8);
} else {
offset = (device_id % 8);
}
}
break;
}
}
}
}
/**
* @brief Retrieves GPU UUIDs and maps them to render node IDs.
*
* This function iterates through all render nodes in the /dev/dri directory,
* extracts the render node ID from the filename, and then reads the unique GPU
* UUID from the corresponding sysfs path. It maps each unique GPU UUID to its
* corresponding render node ID and stores this mapping in the gpu_uuids_to_render_nodes_map_.
*/
void VaapiVideoDecoder::GetGpuUuids() {
std::string dri_path = "/dev/dri";
// Iterate through all render nodes
for (const auto& entry : fs::directory_iterator(dri_path, fs::directory_options::skip_permission_denied)) {
try {
std::string filename = entry.path().filename().string();
// Check if the file name starts with "renderD"
if (filename.find("renderD") == 0) {
// Extract the integer part from the render node name (e.g., 128 from renderD128)
int render_id = std::stoi(filename.substr(7));
std::string sys_device_path = "/sys/class/drm/" + filename + "/device";
if (fs::exists(sys_device_path)) {
std::string unique_id_path = sys_device_path + "/unique_id";
if (fs::exists(unique_id_path)) {
std::ifstream unique_id_file(unique_id_path);
std::string unique_id;
if (unique_id_file.is_open() && std::getline(unique_id_file, unique_id)) {
if (!unique_id.empty()) {
// Map the unique GPU UUID to the render node ID
gpu_uuids_to_render_nodes_map_[unique_id] = render_id;
}
}
}
}
}
} catch (const std::exception& e) {
// If an exception occurs, continue with the next entry
continue;
}
}
}