P4 to Git Change 1184494 by gandryey@gera-dev-w7 on 2015/08/25 17:04:02

ECR #304775 - Remove unused fields

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.cpp#294 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuresource.cpp#225 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.hpp#133 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLDevice.cpp#136 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLDevice.h#54 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/backend.cpp#14 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/backend.h#10 edit


[ROCm/clr commit: 03f7ac19ab]
Este commit está contenido en:
foreman
2015-08-25 17:23:48 -04:00
padre cd967155c9
commit 0e7550b8ac
Se han modificado 7 ficheros con 38 adiciones y 125 borrados
@@ -340,7 +340,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
uint viewLevel = 0;
uint viewFlags = 0;
gslResource3D viewSize = {0};
CALdomain viewOffset = {0};
size_t viewOffset = 0;
cmSurfFmt viewSurfFmt;
gslChannelOrder viewChannelOrder = GSL_CHANNEL_ORDER_UNSPECIFIED;
gslMemObjectAttribType viewResType;
@@ -623,10 +623,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
viewSize.width = bytePitch / elementSize();
viewSize.height = 1;
viewSize.depth = 1;
viewOffset.x = static_cast<CALuint>(offset() / elementSize());
viewOffset.y = 0;
viewOffset.width = 0;
viewOffset.height = 0;
viewOffset = static_cast<CALuint>(offset() / elementSize());
gslResource = dev().resAllocView(
view->resource_->gslResource(), viewSize, viewOffset,
@@ -833,7 +830,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
viewSize.height = cal()->height_;
viewSize.depth = 1;
bytePitch = static_cast<size_t>(gslResource->getPitch());
viewOffset.x = 0;
viewOffset = 0;
viewSurfFmt = cal()->format_;
viewChannelOrder = cal()->channelOrder_;
switch (d3dRes->layer_) {
@@ -843,7 +840,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
break;
case 1:
// Y - plane size to the offset
viewOffset.x = bytePitch * viewSize.height * 2;
viewOffset = bytePitch * viewSize.height * 2;
if (d3dRes->misc == 2) {
// YV12 format U is 2 times smaller plane
bytePitch /= 2;
@@ -852,7 +849,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
case 2:
// Y + U plane sizes to the offest.
// U plane is 4 times smaller than Y => 5/2
viewOffset.x = bytePitch * viewSize.height * 5 / 2;
viewOffset = bytePitch * viewSize.height * 5 / 2;
// V is 2 times smaller plane
bytePitch /= 2;
break;
@@ -900,10 +897,7 @@ Resource::create(MemoryType memType, CreateParams* params, bool heap)
viewSize.width = cal()->width_ + (pinOffset() / elementSize());
viewSize.height = cal()->height_;
viewSize.depth = cal()->depth_;
viewOffset.x = hostMemOffset / static_cast<CALuint>(elementSize());
viewOffset.y = 0;
viewOffset.width = 0;
viewOffset.height = 0;
viewOffset = hostMemOffset / static_cast<CALuint>(elementSize());
viewSurfFmt = cal()->format_;
viewChannelOrder = cal()->channelOrder_;
}
@@ -1669,7 +1663,7 @@ Resource::mapLayers(VirtualGPU* gpu, CALuint flags)
// Loop through all layers
for (uint i = startLayer_; i < layers; ++i) {
gslResource3D gslSize;
CALdomain calOffset;
size_t calOffset;
void* sliceAddr;
size_t pitch;
@@ -1677,11 +1671,7 @@ Resource::mapLayers(VirtualGPU* gpu, CALuint flags)
gslSize.width = cal()->width_;
gslSize.height = height;
gslSize.depth = 1;
calOffset.x = 0;
calOffset.y = 0;
calOffset.width = 0;
calOffset.height = 0;
calOffset = 0;
sliceResource = dev().resAllocView(
gslResource(), gslSize,
calOffset, cal()->format_, cal()->channelOrder_, gslDim,
@@ -1780,7 +1770,7 @@ Resource::unmapLayers(VirtualGPU* gpu)
// Loop through all layers
for (uint i = startLayer_; i < layers; ++i) {
gslResource3D gslSize;
CALdomain calOffset;
size_t calOffset;
void* sliceAddr;
size_t pitch;
@@ -1788,11 +1778,7 @@ Resource::unmapLayers(VirtualGPU* gpu)
gslSize.width = cal()->width_;
gslSize.height = height;
gslSize.depth = 1;
calOffset.x = 0;
calOffset.y = 0;
calOffset.width = 0;
calOffset.height = 0;
calOffset = 0;
sliceResource = dev().resAllocView(
gslResource(), gslSize,
calOffset, cal()->format_, cal()->channelOrder_, gslDim,