Add tree algorithms for allreduce to improve performance at scale.
Add ncclCommAbort() and ncclCommGetAsyncError() to properly handle
network errors and be permit recover.
Detect initial CPU affinity and no longer escape it.
This commit is contained in:
Sylvain Jeaugey
2018-12-13 15:56:12 -08:00
والد 4861e197fd
کامیت 1450d42675
66فایلهای تغییر یافته به همراه3746 افزوده شده و 3251 حذف شده
+108
مشاهده پرونده
@@ -0,0 +1,108 @@
/*************************************************************************
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#include "core.h"
#include "net.h"
#include "param.h"
#define RANK_TO_INDEX(r) (rank > root ? rank-1 : rank)
/* Btree which alternates leaves and nodes.
* Assumes root is 0, which conveniently builds a tree on powers of two,
* (because we have pow2-1 ranks) which lets us manipulate bits.
* Find first non-zero bit, then :
* Find the parent :
* xx01[0] -> xx10[0] (1,5,9 below) or xx00[0] if xx10[0] is out of bounds (13 below)
* xx11[0] -> xx10[0] (3,7,11 below)
* Find the children :
* xx10[0] -> xx01[0] (2,4,6,8,10,12) or -1 (1,3,5,7,9,11,13)
* xx10[0] -> xx11[0] (2,4,6,8,10) or xx101[0] (12) or xx1001[0] ... or -1 (1,3,5,7,9,11,13)
*
* Illustration :
* 0---------------8
* ______/ \______
* 4 12
* / \ / \
* 2 6 10 \
* / \ / \ / \ \
* 1 3 5 7 9 11 13
*/
ncclResult_t ncclGetBtree(int nranks, int rank, int* u, int* d0, int* d1) {
int up, down0, down1;
int bit;
for (bit=1; bit<nranks; bit<<=1) {
if (bit & rank) break;
}
if (rank == 0) {
*u = -1;
*d0 = nranks > 1 ? bit >> 1 : -1;
*d1 = -1;
return ncclSuccess;
}
up = (rank ^ bit) | (bit << 1);
if (up >= nranks) up = (rank ^ bit);
*u = up;
int lowbit = bit >> 1;
// down0 is always within bounds
down0 = lowbit == 0 ? -1 : rank-lowbit;
down1 = lowbit == 0 ? -1 : rank+lowbit;
// Make sure down1 is within bounds
while (down1 >= nranks) {
down1 = lowbit == 0 ? -1 : rank+lowbit;
lowbit >>= 1;
}
*d0 = down0; *d1 = down1;
return ncclSuccess;
}
/* Build a double binary tree. Take the previous tree for the first tree.
* For the second tree, we use a mirror tree (if nranks is odd)
*
* 8---------0---------5
* ______/ \______ _____/ \______
* 4 12 1 9
* / \ / \ / \
* 2 6 10 3 7 10
* / \ / \ / \ / \ / \ / \
* 1 3 5 7 9 11 2 4 6 8 11 12
*
* or shift it by one rank (if nranks is even)
*
* 8---------0--------------9
* ______/ \ ______/ \
* 4 \ 5 \
* / \ \ / \ \
* 2 6 10 3 7 11
* / \ / \ / \ / \ / \ / \
* 1 3 5 7 9 11 2 4 6 8 10 1
*/
ncclResult_t ncclGetDtree(int nranks, int rank, int* s0, int* d0_0, int* d0_1, int* s1, int* d1_0, int* d1_1) {
// First tree ... use a btree
ncclGetBtree(nranks, rank, s0, d0_0, d0_1);
// Second tree ... mirror or shift
if (nranks % 2 == 0) {
// shift
int shiftrank = (rank-1+nranks) % nranks;
int u, d0, d1;
ncclGetBtree(nranks, shiftrank, &u, &d0, &d1);
*s1 = u == -1 ? -1 : (u+1) % nranks;
*d1_0 = d0 == -1 ? -1 : (d0+1) % nranks;
*d1_1 = d1 == -1 ? -1 : (d1+1) % nranks;
} else {
// mirror
int u, d0, d1;
ncclGetBtree(nranks, nranks-1-rank, &u, &d0, &d1);
*s1 = u == -1 ? -1 : nranks-1-u;
*d1_0 = d0 == -1 ? -1 : nranks-1-d0;
*d1_1 = d1 == -1 ? -1 : nranks-1-d1;
}
return ncclSuccess;
}