Initial source drop of ocltst

This only adds source files for ocltst and the following test modules - oclruntime, oclperf, oclgl, ocldx. There's no build files for now.

Change-Id: I0f8d9d074c45d82e92f7d30bf22753102f272f4f


[ROCm/clr commit: 75e6add24d]
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Vlad Sytchenko authored and Vladislav Sytchenko committed 2020-06-01 13:51:51 -04:00
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/* Copyright (c) 2010-present Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#include "OCLGLMultiContext.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
const static char* strKernel =
"__kernel void glmulticontext_test( __global uint4 *source, __global uint4 "
"*dest) \n"
"{ "
" \n"
" int tid = get_global_id(0); "
" \n"
" dest[ tid ] = source[ tid ] + (uint4)(1); "
" \n"
"} "
" \n";
OCLGLMultiContext::OCLGLMultiContext() {
memset(contextData_, 0, sizeof(contextData_));
_numSubTests = 1;
}
OCLGLMultiContext::~OCLGLMultiContext() {}
void OCLGLMultiContext::open(unsigned int test, char* units, double& conversion,
unsigned int deviceId) {
// Initialize random number seed
srand((unsigned int)time(NULL));
OCLGLCommon::open(test, units, conversion, deviceId);
if (_errorFlag) return;
cl_context_properties properties[7] = {0};
for (unsigned int i = 0; i < c_glContextCount; i++) {
createGLContext(contextData_[i].glContext);
getCLContextPropertiesFromGLContext(contextData_[i].glContext, properties);
// Create new CL context from GL context
contextData_[i].clContext = _wrapper->clCreateContext(
properties, 1, &devices_[_deviceId], NULL, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateContext() failed (%d)",
error_);
// Create command queue for new context
contextData_[i].clCmdQueue = _wrapper->clCreateCommandQueue(
contextData_[i].clContext, devices_[_deviceId], 0, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateCommandQueue() failed (%d)",
error_);
// Build the kernel
contextData_[i].clProgram = _wrapper->clCreateProgramWithSource(
contextData_[i].clContext, 1, &strKernel, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(contextData_[i].clProgram, 1,
&devices_[deviceId], NULL, NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(contextData_[i].clProgram,
devices_[deviceId], CL_PROGRAM_BUILD_LOG,
1024, programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)",
error_);
contextData_[i].clKernel = _wrapper->clCreateKernel(
contextData_[i].clProgram, "glmulticontext_test", &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)",
error_);
}
}
void OCLGLMultiContext::run() {
if (_errorFlag) {
return;
}
cl_uint4 inOutData[c_numOfElements] = {{{0}}};
cl_uint4 expectedData[c_numOfElements] = {{{0}}};
// Initialize input data with random values
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
inOutData[i].s[j] = (unsigned int)rand();
expectedData[i].s[j] = inOutData[i].s[j] + c_glContextCount;
}
}
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
// Generate and Bind in & out OpenGL buffers
GLuint inGLBuffer = 0, outGLBuffer = 0;
glGenBuffers(1, &inGLBuffer);
glGenBuffers(1, &outGLBuffer);
glBindBuffer(GL_ARRAY_BUFFER, inGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), inOutData,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), NULL,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glFinish();
// Create input buffer from GL input buffer
contextData_[i].inputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_READ_ONLY, inGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create input GL buffer (%d)", error_);
// Create output buffer from GL output buffer
contextData_[i].outputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_WRITE_ONLY, outGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create output GL buffer (%d)", error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 0, sizeof(cl_mem),
&(contextData_[i].inputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 1, sizeof(cl_mem),
&(contextData_[i].outputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
size_t gws[1] = {c_numOfElements};
error_ = _wrapper->clEnqueueNDRangeKernel(contextData_[i].clCmdQueue,
contextData_[i].clKernel, 1, NULL,
gws, NULL, 0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueNDRangeKernel() failed (%d)",
error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clFinish(contextData_[i].clCmdQueue);
CHECK_RESULT((error_ != CL_SUCCESS), "clFinish() failed (%d)", error_);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
void* glMem = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
memcpy(inOutData, glMem, c_numOfElements * sizeof(cl_uint4));
glUnmapBuffer(GL_ARRAY_BUFFER);
_wrapper->clReleaseMemObject(contextData_[i].inputBuffer);
_wrapper->clReleaseMemObject(contextData_[i].outputBuffer);
// Delete GL buffers
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &inGLBuffer);
inGLBuffer = 0;
glDeleteBuffers(1, &outGLBuffer);
outGLBuffer = 0;
}
// Compare expected output with actual data received
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
CHECK_RESULT((inOutData[i].s[j] != expectedData[i].s[j]),
"Element %d is incorrect!\n\t \
expected:{%d, %d, %d, %d} differs from actual:{%d, %d, %d, %d}",
i, expectedData[i].s[0], expectedData[i].s[1],
expectedData[i].s[2], expectedData[i].s[3],
inOutData[i].s[0], inOutData[i].s[1], inOutData[i].s[2],
inOutData[i].s[3]);
}
}
}
unsigned int OCLGLMultiContext::close() {
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
_wrapper->clReleaseKernel(contextData_[i].clKernel);
_wrapper->clReleaseProgram(contextData_[i].clProgram);
_wrapper->clReleaseCommandQueue(contextData_[i].clCmdQueue);
_wrapper->clReleaseContext(contextData_[i].clContext);
destroyGLContext(contextData_[i].glContext);
}
return OCLGLCommon::close();
}