Fix texture 3D for HIP/NVCC
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@@ -641,7 +641,7 @@ hipError_t hipMallocArray(hipArray** array, const hipChannelFormatDesc* desc, si
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return ihipLogStatus(hip_status);
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}
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hipError_t hipArray3DCreate(hipArray_t* array, const HIP_ARRAY_DESCRIPTOR* pAllocateArray) {
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hipError_t hipArray3DCreate(hipArray** array, const HIP_ARRAY_DESCRIPTOR* pAllocateArray) {
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HIP_INIT_SPECIAL_API((TRACE_MEM), array, pAllocateArray);
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hipError_t hip_status = hipSuccess;
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@@ -764,7 +764,7 @@ hipError_t hipArray3DCreate(hipArray_t* array, const HIP_ARRAY_DESCRIPTOR* pAllo
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return ihipLogStatus(hip_status);
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}
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hipError_t hipMalloc3DArray(hipArray_t* array, const struct hipChannelFormatDesc* desc,
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hipError_t hipMalloc3DArray(hipArray** array, const struct hipChannelFormatDesc* desc,
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struct hipExtent extent, unsigned int flags) {
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