Start the lifetime of the texture reference
reinterpret_cast<> doesn't create an object, so the texref is actually unitiliazed. This may lead to garbage data in some of its struct members. Initialize it by performing a placement new. The constructer should set all of its members to default values. There's no way currently to extract the channel type, so use single channel char for now. Change-Id: I41b305a75bb3f30130324de785099f55b3e130c7
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@@ -361,7 +361,8 @@ bool PlatformState::getTexRef(const char* hostVar, hipModule_t hmod, textureRefe
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return false;
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}
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*texRef = reinterpret_cast<textureReference *>(dvar->shadowVptr);
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*texRef = new (dvar->shadowVptr) texture<char>{};
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return true;
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}
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