Added support for
- 3D texture driver APIs
- hipMalloc3D
- hipMemcpy3D for destination other than array
[ROCm/hip commit: 115c7f2b79]
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@@ -623,7 +623,7 @@ hipError_t hipBindTextureToArray(textureReference* tex,
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HIP_INIT_API(tex, array, desc);
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hipError_t hip_status = hipSuccess;
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// TODO: hipReadModeElementType is default.
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hip_status = ihipBindTextureToArrayImpl(hipTextureType2D, hipReadModeElementType,
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hip_status = ihipBindTextureToArrayImpl(array->textureType, hipReadModeElementType,
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array, *desc, tex);
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return ihipLogStatus(hip_status);
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}
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@@ -742,7 +742,7 @@ hipError_t hipTexRefSetArray ( textureReference* tex, hipArray_const_t array, u
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HIP_INIT_API(tex, array, flags);
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hipError_t hip_status = hipSuccess;
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hip_status = ihipBindTextureToArrayImpl(hipTextureType2D, hipReadModeElementType,
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hip_status = ihipBindTextureToArrayImpl(array->textureType, hipReadModeElementType,
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array, array->desc,tex );
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return ihipLogStatus(hip_status);
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}
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