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/******************************************************************************
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Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*******************************************************************************/
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/**
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* SimpleConvolution is where each pixel of the output image
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* is the weighted sum of the neighborhood pixels of the input image
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* The neighborhood is defined by the dimensions of the mask and
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* weight of each neighbor is defined by the mask itself.
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* @param output Output matrix after performing convolution
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* @param input Input matrix on which convolution is to be performed
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* @param mask mask matrix using which convolution was to be performed
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* @param inputDimensions dimensions of the input matrix
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* @param maskDimensions dimensions of the mask matrix
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*/
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__kernel void SimpleConvolution(__global uint * output,
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__global uint * input,
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__global float * mask,
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const uint2 inputDimensions,
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const uint2 maskDimensions) {
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uint tid = get_global_id(0);
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uint width = inputDimensions.x;
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uint height = inputDimensions.y;
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uint x = tid%width;
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uint y = tid/width;
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uint maskWidth = maskDimensions.x;
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uint maskHeight = maskDimensions.y;
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uint vstep = (maskWidth -1)/2;
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uint hstep = (maskHeight -1)/2;
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// find the left, right, top and bottom indices such that
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// the indices do not go beyond image boundaires
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uint left = (x < vstep) ? 0 : (x - vstep);
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uint right = ((x + vstep) >= width) ? width - 1 : (x + vstep);
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uint top = (y < hstep) ? 0 : (y - hstep);
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uint bottom = ((y + hstep) >= height)? height - 1: (y + hstep);
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// initializing wighted sum value
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float sumFX = 0;
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for(uint i = left; i <= right; ++i) {
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for(uint j = top; j <= bottom; ++j) {
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// performing wighted sum within the mask boundaries
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uint maskIndex = (j - (y - hstep)) * maskWidth + (i - (x - vstep));
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uint index = j * width + i;
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sumFX += ((float)input[index] * mask[maskIndex]);
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}
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}
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// To round to the nearest integer
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sumFX += 0.5f;
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output[tid] = (uint)sumFX;
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}
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