Update amdgpu-windows-interop with latest changes (#1718)
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/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
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||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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/**
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***********************************************************************************************************************
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* @file palQueryPool.h
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* @brief Defines the Platform Abstraction Library (PAL) IQueryPool interface and related types.
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***********************************************************************************************************************
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*/
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#pragma once
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#include "pal.h"
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#include "palGpuMemoryBindable.h"
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namespace Pal
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{
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/// Specifies a category of GPU query pool.
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enum class QueryPoolType : uint32
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{
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Occlusion = 0x0, ///< Occlusion query pool. Supports queries based on the Z test.
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PipelineStats = 0x1, ///< Pipeline stats query pool. Supports queries based on statistics from the GPU's execution
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/// such as a count of prims generated, shader invocations, etc.
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StreamoutStats = 0x2, ///< Streamout query pool. Supports queries based on statistics from the GPU's execution
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/// such as number of primitives written to SO buffer and storage needed.
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Count,
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};
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/// Specifies what data a query slot must produce. Some query pool types support multiple query types.
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enum class QueryType : uint32
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{
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Occlusion = 0x0, ///< The total passes recorded by the Z test.
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BinaryOcclusion = 0x1, ///< One if there were one or more Z test passes, zero otherwise.
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PipelineStats = 0x2, ///< The total statistics selected by the given pipeline stats query pool.
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StreamoutStats = 0x3, ///< SO statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats1 = 0x4, ///< SO1 statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats2 = 0x5, ///< SO2 statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats3 = 0x6, ///< SO3 statistics tracked by CP/VGT including primitives written and storage needed.
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Count,
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};
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/// Specifies which pipeline stats should be tracked by a pipeline stats query pool.
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enum QueryPipelineStatsFlags : uint32
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{
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QueryPipelineStatsIaVertices = 0x1, ///< Input vertices.
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QueryPipelineStatsIaPrimitives = 0x2, ///< Input primitives.
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QueryPipelineStatsVsInvocations = 0x4, ///< Vertex shader invocations.
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QueryPipelineStatsGsInvocations = 0x8, ///< Geometry shader invocations.
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QueryPipelineStatsGsPrimitives = 0x10, ///< Geometry shader primitives.
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QueryPipelineStatsCInvocations = 0x20, ///< Clipper invocations.
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QueryPipelineStatsCPrimitives = 0x40, ///< Clipper primitives.
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QueryPipelineStatsPsInvocations = 0x80, ///< Pixel shader invocations.
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QueryPipelineStatsHsInvocations = 0x100, ///< Hull shader invocations.
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QueryPipelineStatsDsInvocations = 0x200, ///< Domain shader invocations.
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QueryPipelineStatsCsInvocations = 0x400, ///< Compute shader invocations.
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QueryPipelineStatsTsInvocations = 0x800, ///< Task shader invocations.
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QueryPipelineStatsMsInvocations = 0x1000, ///< Mesh shader invocations.
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QueryPipelineStatsMsPrimitives = 0x2000, ///< Mesh shader primitives.
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QueryPipelineStatsAll = 0x3FFF ///< All of the above stats.
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};
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/// Specifies properties for @ref IQueryPool creation. Input structure to IDevice::CreateQueryPool().
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struct QueryPoolCreateInfo
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{
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QueryPoolType queryPoolType; ///< Type of query pool to create (i.e., occlusion vs. pipeline stats).
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uint32 numSlots; ///< Number of slots in the query pool.
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uint32 enabledStats; ///< An ORed mask of stats flags specific to the query pool type.
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/// @see QueryPipelineStatsFlags for PipelineStats query pools.
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union
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{
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struct
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{
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/// If true, this query pool can have results retrieved using the CPU (using @ref IQueryPool::GetResults)
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/// and can be reset using the CPU (using @ref IQueryPool::Reset). Otherwise, the client must use command
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/// buffers to perform these operations (using @ref ICmdBuffer::CmdResetQueryPool and
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/// @ref ICmdBuffer::CmdResolveQuery).
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uint32 enableCpuAccess : 1;
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uint32 reserved : 31; ///< Reserved for future use.
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};
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uint32 u32All; ///< Flags packed together as a uint32.
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} flags; ///< Flags controlling QueryPool behavior.
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};
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/// Controls operations that compute query results.
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enum QueryResultFlags : uint32
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{
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QueryResultDefault = 0x0, ///< Default to 32-bit results with no waiting.
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QueryResult64Bit = 0x1, ///< Store all results as 64-bit values.
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QueryResultWait = 0x2, ///< Wait for the queries to finish when computing the results.
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QueryResultAvailability = 0x4, ///< If the results of a query are available at computation time a one will be
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/// written as a separate value after the result value, if the results were not
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/// available a zero will be written.
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QueryResultPartial = 0x8, ///< If the final result of a query would be unavailable, then return a
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/// result for that query between 0 and what the final result would be.
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QueryResultAccumulate = 0x10, ///< Results are added to the values present in the destination, if availability
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/// data is enabled it will be ANDed with the present availability data.
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QueryResultPreferShaderPath = 0x20, ///< Prefer a shader resolve path over a command processor path.
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QueryResultOnlyPrimNeeded = 0x40, ///< Select only primitives storage needed in Streamout query results
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QueryResultAll = 0x7F ///< Clients should NOT use it, for internal static_assert purpose only.
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};
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/**
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***********************************************************************************************************************
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* @interface IQueryPool
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* @brief Represents a set of queries that can be used to retrieve detailed info about the GPU's execution of a
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* particular range of a command buffer.
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*
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* Currently, only occlusion queries and pipeline statistic queries are supported. All queries in a pool are the same
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* type.
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*
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* @see IDevice::CreateQueryPool()
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***********************************************************************************************************************
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*/
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class IQueryPool : public IGpuMemoryBindable
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{
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public:
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/// Retrieves query results from a query pool.
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///
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/// Multiple consecutive query results can be retrieved with one call.
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///
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/// @param [in] flags Flags that control the result data layout and how the results are retrieved.
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/// @param [in] queryType Specifies what data the query slots must produce.
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/// @param [in] startQuery First query pool slot to retrieve data for.
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/// @param [in] queryCount Number of query pool slots to retrieve data for.
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/// @param [in] pMappedGpuAddr Specify the query buffer mapped address. If the parameter equals nullptr,
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// this method will use Map\UnMap to access the data.
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/// @param [in,out] pDataSize Input value specifies the available size in pData in bytes; output value reports the
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/// number of bytes required to hold all result data.
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/// @param [out] pData Location where the query results should be written. Can be null in order to query the
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/// required size. The data returned depends on the query pool type and flags. All data
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/// entries are either uint32 or uint64 integers. One or more type-specific entries will
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/// be optionally followed by one entry for availability. The type-specific data is:<br>
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/// + QueryOcclusion: One entry to store the zPass count.
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/// + QueryPipelineStats: One entry per statistic enabled in the create info. The stats
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/// will be written in the appropriate order for each PAL client.
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/// @param [in] stride Stride in bytes between subsequent query result data or zero to request tightly
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/// packed result data.
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///
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/// @returns Success if query results were successfully returned in pData, or NotReady if any of the requested query
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/// slots does not yet have results available. Otherwise, one of the following error codes may be
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/// returned:
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/// + ErrorInvalidValue if the range defined by startQuery and queryCount is not valid for this query pool.
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/// + ErrorGpuMemoryNotBound if the query pool requires GPU memory but none is bound.
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/// + ErrorInvalidMemorySize if pData is non-null and the value stored in pDataSize is too small.
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virtual Result GetResults(
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QueryResultFlags flags,
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QueryType queryType,
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uint32 startQuery,
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uint32 queryCount,
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const void* pMappedGpuAddr,
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size_t* pDataSize,
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void* pData,
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size_t stride) = 0;
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/// Use CPU to reset the query pool slots.
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///
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/// Supported for occlusion and video decode statistics query pools.
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///
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/// @param [in] startQuery First query pool slot to reset.
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/// @param [in] queryCount Number of query pool slots to reset.
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/// @param [in] pMappedCpuAddr Specify the query buffer mapped address. If the parameter equals nullptr,
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// this method will use Map/UnMap to access the data.
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///
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/// @returns Success if the reset was successfully performed.
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virtual Result Reset(
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uint32 startQuery,
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uint32 queryCount,
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void* pMappedCpuAddr) = 0;
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/// Returns the distance, in bytes, between successive query slots in the bound GPU memory.
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/// This method is only supported for @ref QueryPoolType::VideoDecodeStats
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///
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/// @returns the distance, in bytes, between successive query slots in the bound GPU memory.
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virtual gpusize GetQuerySlotStride() const = 0;
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/// Returns the value of the associated arbitrary client data pointer.
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/// Can be used to associate arbitrary data with a particular PAL object.
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///
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/// @returns Pointer to client data.
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void* GetClientData() const
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{
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return m_pClientData;
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}
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/// Sets the value of the associated arbitrary client data pointer.
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/// Can be used to associate arbitrary data with a particular PAL object.
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///
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/// @param [in] pClientData A pointer to arbitrary client data.
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void SetClientData(
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void* pClientData)
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{
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m_pClientData = pClientData;
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}
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protected:
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/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
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/// called the proper create method.
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IQueryPool() : m_pClientData(nullptr) {}
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/// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by
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/// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the
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/// object on their own.
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virtual ~IQueryPool() { }
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private:
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/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
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/// and set via SetClientData().
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/// For non-top-layer objects, this will point to the layer above the current object.
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void* m_pClientData;
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};
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} // Pal
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/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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/**
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***********************************************************************************************************************
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* @file palQueryPool.h
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* @brief Defines the Platform Abstraction Library (PAL) IQueryPool interface and related types.
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***********************************************************************************************************************
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*/
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#pragma once
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#include "pal.h"
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#include "palGpuMemoryBindable.h"
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namespace Pal
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{
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/// Specifies a category of GPU query pool.
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enum class QueryPoolType : uint32
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{
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Occlusion = 0x0, ///< Occlusion query pool. Supports queries based on the Z test.
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PipelineStats = 0x1, ///< Pipeline stats query pool. Supports queries based on statistics from the GPU's execution
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/// such as a count of prims generated, shader invocations, etc.
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StreamoutStats = 0x2, ///< Streamout query pool. Supports queries based on statistics from the GPU's execution
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/// such as number of primitives written to SO buffer and storage needed.
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Count,
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};
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/// Specifies what data a query slot must produce. Some query pool types support multiple query types.
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enum class QueryType : uint32
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{
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Occlusion = 0x0, ///< The total passes recorded by the Z test.
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BinaryOcclusion = 0x1, ///< One if there were one or more Z test passes, zero otherwise.
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PipelineStats = 0x2, ///< The total statistics selected by the given pipeline stats query pool.
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StreamoutStats = 0x3, ///< SO statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats1 = 0x4, ///< SO1 statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats2 = 0x5, ///< SO2 statistics tracked by CP/VGT including primitives written and storage needed.
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StreamoutStats3 = 0x6, ///< SO3 statistics tracked by CP/VGT including primitives written and storage needed.
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Count,
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};
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/// Specifies which pipeline stats should be tracked by a pipeline stats query pool.
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enum QueryPipelineStatsFlags : uint32
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{
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QueryPipelineStatsIaVertices = 0x1, ///< Input vertices.
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QueryPipelineStatsIaPrimitives = 0x2, ///< Input primitives.
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QueryPipelineStatsVsInvocations = 0x4, ///< Vertex shader invocations.
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QueryPipelineStatsGsInvocations = 0x8, ///< Geometry shader invocations.
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QueryPipelineStatsGsPrimitives = 0x10, ///< Geometry shader primitives.
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QueryPipelineStatsCInvocations = 0x20, ///< Clipper invocations.
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QueryPipelineStatsCPrimitives = 0x40, ///< Clipper primitives.
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QueryPipelineStatsPsInvocations = 0x80, ///< Pixel shader invocations.
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QueryPipelineStatsHsInvocations = 0x100, ///< Hull shader invocations.
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QueryPipelineStatsDsInvocations = 0x200, ///< Domain shader invocations.
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QueryPipelineStatsCsInvocations = 0x400, ///< Compute shader invocations.
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QueryPipelineStatsTsInvocations = 0x800, ///< Task shader invocations.
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QueryPipelineStatsMsInvocations = 0x1000, ///< Mesh shader invocations.
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QueryPipelineStatsMsPrimitives = 0x2000, ///< Mesh shader primitives.
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QueryPipelineStatsAll = 0x3FFF ///< All of the above stats.
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};
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/// Specifies properties for @ref IQueryPool creation. Input structure to IDevice::CreateQueryPool().
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struct QueryPoolCreateInfo
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{
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QueryPoolType queryPoolType; ///< Type of query pool to create (i.e., occlusion vs. pipeline stats).
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uint32 numSlots; ///< Number of slots in the query pool.
|
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uint32 enabledStats; ///< An ORed mask of stats flags specific to the query pool type.
|
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/// @see QueryPipelineStatsFlags for PipelineStats query pools.
|
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union
|
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{
|
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struct
|
||||
{
|
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/// If true, this query pool can have results retrieved using the CPU (using @ref IQueryPool::GetResults)
|
||||
/// and can be reset using the CPU (using @ref IQueryPool::Reset). Otherwise, the client must use command
|
||||
/// buffers to perform these operations (using @ref ICmdBuffer::CmdResetQueryPool and
|
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/// @ref ICmdBuffer::CmdResolveQuery).
|
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uint32 enableCpuAccess : 1;
|
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uint32 reserved : 31; ///< Reserved for future use.
|
||||
};
|
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uint32 u32All; ///< Flags packed together as a uint32.
|
||||
} flags; ///< Flags controlling QueryPool behavior.
|
||||
};
|
||||
|
||||
/// Controls operations that compute query results.
|
||||
enum QueryResultFlags : uint32
|
||||
{
|
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QueryResultDefault = 0x0, ///< Default to 32-bit results with no waiting.
|
||||
QueryResult64Bit = 0x1, ///< Store all results as 64-bit values.
|
||||
QueryResultWait = 0x2, ///< Wait for the queries to finish when computing the results.
|
||||
QueryResultAvailability = 0x4, ///< If the results of a query are available at computation time a one will be
|
||||
/// written as a separate value after the result value, if the results were not
|
||||
/// available a zero will be written.
|
||||
QueryResultPartial = 0x8, ///< If the final result of a query would be unavailable, then return a
|
||||
/// result for that query between 0 and what the final result would be.
|
||||
QueryResultAccumulate = 0x10, ///< Results are added to the values present in the destination, if availability
|
||||
/// data is enabled it will be ANDed with the present availability data.
|
||||
QueryResultPreferShaderPath = 0x20, ///< Prefer a shader resolve path over a command processor path.
|
||||
QueryResultOnlyPrimNeeded = 0x40, ///< Select only primitives storage needed in Streamout query results
|
||||
QueryResultAll = 0x7F ///< Clients should NOT use it, for internal static_assert purpose only.
|
||||
};
|
||||
|
||||
/**
|
||||
***********************************************************************************************************************
|
||||
* @interface IQueryPool
|
||||
* @brief Represents a set of queries that can be used to retrieve detailed info about the GPU's execution of a
|
||||
* particular range of a command buffer.
|
||||
*
|
||||
* Currently, only occlusion queries and pipeline statistic queries are supported. All queries in a pool are the same
|
||||
* type.
|
||||
*
|
||||
* @see IDevice::CreateQueryPool()
|
||||
***********************************************************************************************************************
|
||||
*/
|
||||
class IQueryPool : public IGpuMemoryBindable
|
||||
{
|
||||
public:
|
||||
/// Retrieves query results from a query pool.
|
||||
///
|
||||
/// Multiple consecutive query results can be retrieved with one call.
|
||||
///
|
||||
/// @param [in] flags Flags that control the result data layout and how the results are retrieved.
|
||||
/// @param [in] queryType Specifies what data the query slots must produce.
|
||||
/// @param [in] startQuery First query pool slot to retrieve data for.
|
||||
/// @param [in] queryCount Number of query pool slots to retrieve data for.
|
||||
/// @param [in] pMappedGpuAddr Specify the query buffer mapped address. If the parameter equals nullptr,
|
||||
// this method will use Map\UnMap to access the data.
|
||||
/// @param [in,out] pDataSize Input value specifies the available size in pData in bytes; output value reports the
|
||||
/// number of bytes required to hold all result data.
|
||||
/// @param [out] pData Location where the query results should be written. Can be null in order to query the
|
||||
/// required size. The data returned depends on the query pool type and flags. All data
|
||||
/// entries are either uint32 or uint64 integers. One or more type-specific entries will
|
||||
/// be optionally followed by one entry for availability. The type-specific data is:<br>
|
||||
/// + QueryOcclusion: One entry to store the zPass count.
|
||||
/// + QueryPipelineStats: One entry per statistic enabled in the create info. The stats
|
||||
/// will be written in the appropriate order for each PAL client.
|
||||
/// @param [in] stride Stride in bytes between subsequent query result data or zero to request tightly
|
||||
/// packed result data.
|
||||
///
|
||||
/// @returns Success if query results were successfully returned in pData, or NotReady if any of the requested query
|
||||
/// slots does not yet have results available. Otherwise, one of the following error codes may be
|
||||
/// returned:
|
||||
/// + ErrorInvalidValue if the range defined by startQuery and queryCount is not valid for this query pool.
|
||||
/// + ErrorGpuMemoryNotBound if the query pool requires GPU memory but none is bound.
|
||||
/// + ErrorInvalidMemorySize if pData is non-null and the value stored in pDataSize is too small.
|
||||
virtual Result GetResults(
|
||||
QueryResultFlags flags,
|
||||
QueryType queryType,
|
||||
uint32 startQuery,
|
||||
uint32 queryCount,
|
||||
const void* pMappedGpuAddr,
|
||||
size_t* pDataSize,
|
||||
void* pData,
|
||||
size_t stride) = 0;
|
||||
|
||||
/// Use CPU to reset the query pool slots.
|
||||
///
|
||||
/// Supported for occlusion and video decode statistics query pools.
|
||||
///
|
||||
/// @param [in] startQuery First query pool slot to reset.
|
||||
/// @param [in] queryCount Number of query pool slots to reset.
|
||||
/// @param [in] pMappedCpuAddr Specify the query buffer mapped address. If the parameter equals nullptr,
|
||||
// this method will use Map/UnMap to access the data.
|
||||
///
|
||||
/// @returns Success if the reset was successfully performed.
|
||||
virtual Result Reset(
|
||||
uint32 startQuery,
|
||||
uint32 queryCount,
|
||||
void* pMappedCpuAddr) = 0;
|
||||
|
||||
/// Returns the distance, in bytes, between successive query slots in the bound GPU memory.
|
||||
/// This method is only supported for @ref QueryPoolType::VideoDecodeStats
|
||||
///
|
||||
/// @returns the distance, in bytes, between successive query slots in the bound GPU memory.
|
||||
virtual gpusize GetQuerySlotStride() const = 0;
|
||||
|
||||
/// Returns the value of the associated arbitrary client data pointer.
|
||||
/// Can be used to associate arbitrary data with a particular PAL object.
|
||||
///
|
||||
/// @returns Pointer to client data.
|
||||
void* GetClientData() const
|
||||
{
|
||||
return m_pClientData;
|
||||
}
|
||||
|
||||
/// Sets the value of the associated arbitrary client data pointer.
|
||||
/// Can be used to associate arbitrary data with a particular PAL object.
|
||||
///
|
||||
/// @param [in] pClientData A pointer to arbitrary client data.
|
||||
void SetClientData(
|
||||
void* pClientData)
|
||||
{
|
||||
m_pClientData = pClientData;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
|
||||
/// called the proper create method.
|
||||
IQueryPool() : m_pClientData(nullptr) {}
|
||||
|
||||
/// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by
|
||||
/// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the
|
||||
/// object on their own.
|
||||
virtual ~IQueryPool() { }
|
||||
|
||||
private:
|
||||
/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
|
||||
/// and set via SetClientData().
|
||||
/// For non-top-layer objects, this will point to the layer above the current object.
|
||||
void* m_pClientData;
|
||||
};
|
||||
|
||||
} // Pal
|
||||
|
||||
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Block a user