Update amdgpu-windows-interop with latest changes (#1718)
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@@ -1,141 +1,141 @@
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/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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/**
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***********************************************************************************************************************
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* @file palEvent.h
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* @brief PAL utility collection Event class declaration.
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***********************************************************************************************************************
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*/
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#pragma once
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#include "palTime.h"
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#include "palUtil.h"
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namespace Util
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{
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/// Specifies the flags for event.
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struct EventCreateFlags
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{
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union
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{
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struct
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{
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uint32 manualReset : 1; ///< If true, the event is created as manual reset.
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uint32 initiallySignaled : 1; ///< If true, the event is created in signaled state.
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#if defined(_WIN32)
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uint32 canBeInherited : 1; ///< If true, the event can be inherited by child process, it's
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/// Windows-specific.
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uint32 reserved : 29; ///< Reserved for future use.
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#else
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uint32 semaphore : 1; ///< If true, provide semaphore-like semantics for reads from the file
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/// descriptor.
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uint32 nonBlocking : 1; ///< If true, set the O_NONBLOCK file status flag on the new file descriptor.
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uint32 closeOnExecute : 1; ///< If true, set the close-on-exec flag for the new file descriptor.
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uint32 reserved : 27; ///< Reserved for future use.
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#endif
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};
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uint32 u32All; ///< Flags packed as 32-bit uint.
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};
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};
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/**
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***********************************************************************************************************************
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* @brief Synchronization primitive that can either be in the _set_ or _reset_ state.
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*
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* Threads can call WaitForEvents() to block waiting for an Event object to be _set_. This is useful for fine-grain
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* synchronization between threads.
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*
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* Event objects start out in the _reset_ state.
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***********************************************************************************************************************
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*/
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class Event
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{
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public:
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Event();
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~Event();
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/// Initializes the event object. Clients must call this before using the Event object.
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///
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/// @param flags Event creation flags.
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/// @param pName Specified the event's name, it's Windows-specific, Windows uses this name to
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/// uniquely identify fence objects across processes.
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/// @returns Success if the event was successfully initialized, otherwise an appropriate error code.
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Result Init(
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const EventCreateFlags& flags
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#if defined(_WIN32)
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,
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const wchar_t* pName = nullptr
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#endif
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);
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/// Changes the event state to _set_
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///
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/// @returns Success unless the Event has not been initialized yet (@ref ErrorUnavailable) or an unexpected internal
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/// error occured when calling the OS (ErrorUnknown).
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Result Set() const;
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/// Changes the event state to _reset_.
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///
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/// @returns Success unless the Event has not been initialized yet (ErrorUnavailable) or an unexpected
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/// internal error occured when calling the OS (ErrorUnknown).
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Result Reset() const;
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/// Waits for the event to enter the _set_ state before returning control to the caller. The event will change to
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/// the _reset_ state if manualReset was false on initialization.
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///
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/// @param [in] timeout Max time to wait, in seconds. If zero, this call will poll the event without blocking.
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///
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/// @returns Success if the wait completed successfully or Timeout if the wait did not complete but the operation
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/// timed out. Otherwise, one of the following errors may be returned:
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/// + ErrorInvalidValue will be returned if the timeout is negative.
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/// + ErrorUnknown may be returned if an unexpected internal occurs when calling the OS.
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Result Wait(fseconds timeout) const;
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#if defined(_WIN32)
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/// On Windows, a handle to an OS event primitive is a HANDLE, which is just a void*.
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typedef void* EventHandle;
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#else
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/// On Linux, a handle to an OS event primitive is a file descriptor, which is just an int.
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typedef int32 EventHandle;
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#endif
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/// Returns a handle to the actual OS event primitive associated with this object.
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EventHandle GetHandle() const { return m_hEvent; }
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/// Open event handle.
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Result Open(EventHandle handle, bool isReference);
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/// Constant EventHandle value which represents an invalid event object.
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static const EventHandle InvalidEvent;
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private:
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EventHandle m_hEvent; // OS-specific event handle.
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bool m_isReference; // If true, the event is a global sharing object handle (not a duplicate) which is
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// imported from external, so it can't be closed in the currect destructor, and can only
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// be closed by the creater.
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PAL_DISALLOW_COPY_AND_ASSIGN(Event);
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};
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} // Util
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/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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/**
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***********************************************************************************************************************
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* @file palEvent.h
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* @brief PAL utility collection Event class declaration.
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***********************************************************************************************************************
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*/
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#pragma once
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#include "palTime.h"
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#include "palUtil.h"
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namespace Util
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{
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/// Specifies the flags for event.
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struct EventCreateFlags
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{
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union
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{
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struct
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{
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uint32 manualReset : 1; ///< If true, the event is created as manual reset.
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uint32 initiallySignaled : 1; ///< If true, the event is created in signaled state.
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#if defined(_WIN32)
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uint32 canBeInherited : 1; ///< If true, the event can be inherited by child process, it's
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/// Windows-specific.
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uint32 reserved : 29; ///< Reserved for future use.
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#else
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uint32 semaphore : 1; ///< If true, provide semaphore-like semantics for reads from the file
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/// descriptor.
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uint32 nonBlocking : 1; ///< If true, set the O_NONBLOCK file status flag on the new file descriptor.
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uint32 closeOnExecute : 1; ///< If true, set the close-on-exec flag for the new file descriptor.
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uint32 reserved : 27; ///< Reserved for future use.
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#endif
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};
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uint32 u32All; ///< Flags packed as 32-bit uint.
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};
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};
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/**
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***********************************************************************************************************************
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* @brief Synchronization primitive that can either be in the _set_ or _reset_ state.
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*
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* Threads can call WaitForEvents() to block waiting for an Event object to be _set_. This is useful for fine-grain
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* synchronization between threads.
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*
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* Event objects start out in the _reset_ state.
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***********************************************************************************************************************
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*/
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class Event
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{
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public:
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Event();
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~Event();
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/// Initializes the event object. Clients must call this before using the Event object.
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///
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/// @param flags Event creation flags.
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/// @param pName Specified the event's name, it's Windows-specific, Windows uses this name to
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/// uniquely identify fence objects across processes.
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/// @returns Success if the event was successfully initialized, otherwise an appropriate error code.
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Result Init(
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const EventCreateFlags& flags
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#if defined(_WIN32)
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,
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const wchar_t* pName = nullptr
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#endif
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);
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/// Changes the event state to _set_
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///
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/// @returns Success unless the Event has not been initialized yet (@ref ErrorUnavailable) or an unexpected internal
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/// error occured when calling the OS (ErrorUnknown).
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Result Set() const;
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/// Changes the event state to _reset_.
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///
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/// @returns Success unless the Event has not been initialized yet (ErrorUnavailable) or an unexpected
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/// internal error occured when calling the OS (ErrorUnknown).
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Result Reset() const;
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/// Waits for the event to enter the _set_ state before returning control to the caller. The event will change to
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/// the _reset_ state if manualReset was false on initialization.
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///
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/// @param [in] timeout Max time to wait, in seconds. If zero, this call will poll the event without blocking.
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///
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/// @returns Success if the wait completed successfully or Timeout if the wait did not complete but the operation
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/// timed out. Otherwise, one of the following errors may be returned:
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/// + ErrorInvalidValue will be returned if the timeout is negative.
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/// + ErrorUnknown may be returned if an unexpected internal occurs when calling the OS.
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Result Wait(fseconds timeout) const;
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#if defined(_WIN32)
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/// On Windows, a handle to an OS event primitive is a HANDLE, which is just a void*.
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typedef void* EventHandle;
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#else
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/// On Linux, a handle to an OS event primitive is a file descriptor, which is just an int.
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typedef int32 EventHandle;
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#endif
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/// Returns a handle to the actual OS event primitive associated with this object.
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EventHandle GetHandle() const { return m_hEvent; }
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/// Open event handle.
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Result Open(EventHandle handle, bool isReference);
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/// Constant EventHandle value which represents an invalid event object.
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static const EventHandle InvalidEvent;
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private:
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EventHandle m_hEvent; // OS-specific event handle.
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bool m_isReference; // If true, the event is a global sharing object handle (not a duplicate) which is
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// imported from external, so it can't be closed in the currect destructor, and can only
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// be closed by the creater.
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PAL_DISALLOW_COPY_AND_ASSIGN(Event);
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};
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} // Util
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