Update amdgpu-windows-interop with latest changes (#1718)

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
systems-assistant[bot]
2025-11-05 21:13:32 +01:00
committato da GitHub
parent 280cda3196
commit 321e497048
136 ha cambiato i file con 44376 aggiunte e 44160 eliminazioni
@@ -1,141 +1,141 @@
/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palEvent.h
* @brief PAL utility collection Event class declaration.
***********************************************************************************************************************
*/
#pragma once
#include "palTime.h"
#include "palUtil.h"
namespace Util
{
/// Specifies the flags for event.
struct EventCreateFlags
{
union
{
struct
{
uint32 manualReset : 1; ///< If true, the event is created as manual reset.
uint32 initiallySignaled : 1; ///< If true, the event is created in signaled state.
#if defined(_WIN32)
uint32 canBeInherited : 1; ///< If true, the event can be inherited by child process, it's
/// Windows-specific.
uint32 reserved : 29; ///< Reserved for future use.
#else
uint32 semaphore : 1; ///< If true, provide semaphore-like semantics for reads from the file
/// descriptor.
uint32 nonBlocking : 1; ///< If true, set the O_NONBLOCK file status flag on the new file descriptor.
uint32 closeOnExecute : 1; ///< If true, set the close-on-exec flag for the new file descriptor.
uint32 reserved : 27; ///< Reserved for future use.
#endif
};
uint32 u32All; ///< Flags packed as 32-bit uint.
};
};
/**
***********************************************************************************************************************
* @brief Synchronization primitive that can either be in the _set_ or _reset_ state.
*
* Threads can call WaitForEvents() to block waiting for an Event object to be _set_. This is useful for fine-grain
* synchronization between threads.
*
* Event objects start out in the _reset_ state.
***********************************************************************************************************************
*/
class Event
{
public:
Event();
~Event();
/// Initializes the event object. Clients must call this before using the Event object.
///
/// @param flags Event creation flags.
/// @param pName Specified the event's name, it's Windows-specific, Windows uses this name to
/// uniquely identify fence objects across processes.
/// @returns Success if the event was successfully initialized, otherwise an appropriate error code.
Result Init(
const EventCreateFlags& flags
#if defined(_WIN32)
,
const wchar_t* pName = nullptr
#endif
);
/// Changes the event state to _set_
///
/// @returns Success unless the Event has not been initialized yet (@ref ErrorUnavailable) or an unexpected internal
/// error occured when calling the OS (ErrorUnknown).
Result Set() const;
/// Changes the event state to _reset_.
///
/// @returns Success unless the Event has not been initialized yet (ErrorUnavailable) or an unexpected
/// internal error occured when calling the OS (ErrorUnknown).
Result Reset() const;
/// Waits for the event to enter the _set_ state before returning control to the caller. The event will change to
/// the _reset_ state if manualReset was false on initialization.
///
/// @param [in] timeout Max time to wait, in seconds. If zero, this call will poll the event without blocking.
///
/// @returns Success if the wait completed successfully or Timeout if the wait did not complete but the operation
/// timed out. Otherwise, one of the following errors may be returned:
/// + ErrorInvalidValue will be returned if the timeout is negative.
/// + ErrorUnknown may be returned if an unexpected internal occurs when calling the OS.
Result Wait(fseconds timeout) const;
#if defined(_WIN32)
/// On Windows, a handle to an OS event primitive is a HANDLE, which is just a void*.
typedef void* EventHandle;
#else
/// On Linux, a handle to an OS event primitive is a file descriptor, which is just an int.
typedef int32 EventHandle;
#endif
/// Returns a handle to the actual OS event primitive associated with this object.
EventHandle GetHandle() const { return m_hEvent; }
/// Open event handle.
Result Open(EventHandle handle, bool isReference);
/// Constant EventHandle value which represents an invalid event object.
static const EventHandle InvalidEvent;
private:
EventHandle m_hEvent; // OS-specific event handle.
bool m_isReference; // If true, the event is a global sharing object handle (not a duplicate) which is
// imported from external, so it can't be closed in the currect destructor, and can only
// be closed by the creater.
PAL_DISALLOW_COPY_AND_ASSIGN(Event);
};
} // Util
/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palEvent.h
* @brief PAL utility collection Event class declaration.
***********************************************************************************************************************
*/
#pragma once
#include "palTime.h"
#include "palUtil.h"
namespace Util
{
/// Specifies the flags for event.
struct EventCreateFlags
{
union
{
struct
{
uint32 manualReset : 1; ///< If true, the event is created as manual reset.
uint32 initiallySignaled : 1; ///< If true, the event is created in signaled state.
#if defined(_WIN32)
uint32 canBeInherited : 1; ///< If true, the event can be inherited by child process, it's
/// Windows-specific.
uint32 reserved : 29; ///< Reserved for future use.
#else
uint32 semaphore : 1; ///< If true, provide semaphore-like semantics for reads from the file
/// descriptor.
uint32 nonBlocking : 1; ///< If true, set the O_NONBLOCK file status flag on the new file descriptor.
uint32 closeOnExecute : 1; ///< If true, set the close-on-exec flag for the new file descriptor.
uint32 reserved : 27; ///< Reserved for future use.
#endif
};
uint32 u32All; ///< Flags packed as 32-bit uint.
};
};
/**
***********************************************************************************************************************
* @brief Synchronization primitive that can either be in the _set_ or _reset_ state.
*
* Threads can call WaitForEvents() to block waiting for an Event object to be _set_. This is useful for fine-grain
* synchronization between threads.
*
* Event objects start out in the _reset_ state.
***********************************************************************************************************************
*/
class Event
{
public:
Event();
~Event();
/// Initializes the event object. Clients must call this before using the Event object.
///
/// @param flags Event creation flags.
/// @param pName Specified the event's name, it's Windows-specific, Windows uses this name to
/// uniquely identify fence objects across processes.
/// @returns Success if the event was successfully initialized, otherwise an appropriate error code.
Result Init(
const EventCreateFlags& flags
#if defined(_WIN32)
,
const wchar_t* pName = nullptr
#endif
);
/// Changes the event state to _set_
///
/// @returns Success unless the Event has not been initialized yet (@ref ErrorUnavailable) or an unexpected internal
/// error occured when calling the OS (ErrorUnknown).
Result Set() const;
/// Changes the event state to _reset_.
///
/// @returns Success unless the Event has not been initialized yet (ErrorUnavailable) or an unexpected
/// internal error occured when calling the OS (ErrorUnknown).
Result Reset() const;
/// Waits for the event to enter the _set_ state before returning control to the caller. The event will change to
/// the _reset_ state if manualReset was false on initialization.
///
/// @param [in] timeout Max time to wait, in seconds. If zero, this call will poll the event without blocking.
///
/// @returns Success if the wait completed successfully or Timeout if the wait did not complete but the operation
/// timed out. Otherwise, one of the following errors may be returned:
/// + ErrorInvalidValue will be returned if the timeout is negative.
/// + ErrorUnknown may be returned if an unexpected internal occurs when calling the OS.
Result Wait(fseconds timeout) const;
#if defined(_WIN32)
/// On Windows, a handle to an OS event primitive is a HANDLE, which is just a void*.
typedef void* EventHandle;
#else
/// On Linux, a handle to an OS event primitive is a file descriptor, which is just an int.
typedef int32 EventHandle;
#endif
/// Returns a handle to the actual OS event primitive associated with this object.
EventHandle GetHandle() const { return m_hEvent; }
/// Open event handle.
Result Open(EventHandle handle, bool isReference);
/// Constant EventHandle value which represents an invalid event object.
static const EventHandle InvalidEvent;
private:
EventHandle m_hEvent; // OS-specific event handle.
bool m_isReference; // If true, the event is a global sharing object handle (not a duplicate) which is
// imported from external, so it can't be closed in the currect destructor, and can only
// be closed by the creater.
PAL_DISALLOW_COPY_AND_ASSIGN(Event);
};
} // Util