SWDEV-528808 - Release all HW queues even if only one is idle (#240)

Pytorch may not explicitly idle each queue. Thus, some queues can be considered as busy,
but have idle state in reality


[ROCm/clr commit: 65a0181a7c]
Bu işleme şunda yer alıyor:
Andryeyev, German
2025-05-05 19:09:01 -04:00
işlemeyi yapan: GitHub
ebeveyn ee91a1e94a
işleme 3ea758a2d4
5 değiştirilmiş dosya ile 68 ekleme ve 3 silme
+28 -2
Dosyayı Görüntüle
@@ -1066,6 +1066,8 @@ bool VirtualGPU::dispatchGenericAqlPacket(
blocking = true;
}
TrackQueueProgress(*packet, index);
AqlPacket* aql_loc = &((AqlPacket*)(gpu_queue_->base_address))[index & queueMask];
*aql_loc = *packet;
if (header != 0) {
@@ -1241,6 +1243,8 @@ void VirtualGPU::dispatchBarrierPacket(uint16_t packetHeader, bool skipSignal,
barrier_packet_.completion_signal = signal;
}
TrackQueueProgress(barrier_packet_, index);
// Reset fence_dirty_ flag if we submit a barrier with system scopes
if (cache_state == amd::Device::kCacheStateSystem) {
fence_dirty_ = false;
@@ -1336,6 +1340,8 @@ void VirtualGPU::dispatchBarrierValuePacket(uint16_t packetHeader, bool resolveD
uint64_t index = hsa_queue_add_write_index_screlease(gpu_queue_, 1);
uint64_t read = hsa_queue_load_read_index_relaxed(gpu_queue_);
TrackQueueProgress(barrier_value_packet_, index);
while ((index - hsa_queue_load_read_index_scacquire(gpu_queue_)) >= queueMask);
hsa_amd_barrier_value_packet_t* aql_loc = &(reinterpret_cast<hsa_amd_barrier_value_packet_t*>(
gpu_queue_->base_address))[index & queueMask];
@@ -1465,6 +1471,10 @@ VirtualGPU::~VirtualGPU() {
delete blitMgr_;
if (tracking_created_) {
amd::ScopedLock l(execution());
if (gpu_queue_ == nullptr) {
gpu_queue_ = roc_device_.AcquireActiveNormalQueue();
}
// Release the resources of signal
releaseGpuMemoryFence();
}
@@ -1673,6 +1683,18 @@ address VirtualGPU::allocKernelArguments(size_t size, size_t alignment) {
}
}
// ================================================================================================
void VirtualGPU::ReleaseAllHwQueues() {
if (roc_device_.settings().dynamic_queues_ &&
(roc_device_.NumNormalQueues() > GPU_MAX_HW_QUEUES)) {
// Lock the device to make the following thread safe
amd::ScopedLock lock(roc_device_.vgpusAccess());
for (uint idx = 0; idx < roc_device_.vgpus().size(); ++idx) {
roc_device_.vgpus()[idx]->ReleaseHwQueue();
}
}
}
// ================================================================================================
void VirtualGPU::ReleaseHwQueue() {
// Try to release normal queue to the pool of active queues
@@ -1680,8 +1702,12 @@ void VirtualGPU::ReleaseHwQueue() {
(priority_ == amd::CommandQueue::Priority::Normal) &&
!cooperative_ && (cuMask_.size() == 0)) {
amd::ScopedLock lock(execution());
if ((gpu_queue_ != nullptr) && roc_device_.ReleaseActiveNormalQueue(gpu_queue_)) {
gpu_queue_ = nullptr;
if (gpu_queue_ != nullptr) {
if (IsQueueIdle()) {
if (roc_device_.ReleaseActiveNormalQueue(gpu_queue_)) {
gpu_queue_ = nullptr;
}
}
}
}
}