SWDEV-528808 - Release all HW queues even if only one is idle (#240)
Pytorch may not explicitly idle each queue. Thus, some queues can be considered as busy,
but have idle state in reality
[ROCm/clr commit: 65a0181a7c]
Bu işleme şunda yer alıyor:
işlemeyi yapan:
GitHub
ebeveyn
ee91a1e94a
işleme
3ea758a2d4
@@ -1066,6 +1066,8 @@ bool VirtualGPU::dispatchGenericAqlPacket(
|
||||
blocking = true;
|
||||
}
|
||||
|
||||
TrackQueueProgress(*packet, index);
|
||||
|
||||
AqlPacket* aql_loc = &((AqlPacket*)(gpu_queue_->base_address))[index & queueMask];
|
||||
*aql_loc = *packet;
|
||||
if (header != 0) {
|
||||
@@ -1241,6 +1243,8 @@ void VirtualGPU::dispatchBarrierPacket(uint16_t packetHeader, bool skipSignal,
|
||||
barrier_packet_.completion_signal = signal;
|
||||
}
|
||||
|
||||
TrackQueueProgress(barrier_packet_, index);
|
||||
|
||||
// Reset fence_dirty_ flag if we submit a barrier with system scopes
|
||||
if (cache_state == amd::Device::kCacheStateSystem) {
|
||||
fence_dirty_ = false;
|
||||
@@ -1336,6 +1340,8 @@ void VirtualGPU::dispatchBarrierValuePacket(uint16_t packetHeader, bool resolveD
|
||||
uint64_t index = hsa_queue_add_write_index_screlease(gpu_queue_, 1);
|
||||
uint64_t read = hsa_queue_load_read_index_relaxed(gpu_queue_);
|
||||
|
||||
TrackQueueProgress(barrier_value_packet_, index);
|
||||
|
||||
while ((index - hsa_queue_load_read_index_scacquire(gpu_queue_)) >= queueMask);
|
||||
hsa_amd_barrier_value_packet_t* aql_loc = &(reinterpret_cast<hsa_amd_barrier_value_packet_t*>(
|
||||
gpu_queue_->base_address))[index & queueMask];
|
||||
@@ -1465,6 +1471,10 @@ VirtualGPU::~VirtualGPU() {
|
||||
delete blitMgr_;
|
||||
|
||||
if (tracking_created_) {
|
||||
amd::ScopedLock l(execution());
|
||||
if (gpu_queue_ == nullptr) {
|
||||
gpu_queue_ = roc_device_.AcquireActiveNormalQueue();
|
||||
}
|
||||
// Release the resources of signal
|
||||
releaseGpuMemoryFence();
|
||||
}
|
||||
@@ -1673,6 +1683,18 @@ address VirtualGPU::allocKernelArguments(size_t size, size_t alignment) {
|
||||
}
|
||||
}
|
||||
|
||||
// ================================================================================================
|
||||
void VirtualGPU::ReleaseAllHwQueues() {
|
||||
if (roc_device_.settings().dynamic_queues_ &&
|
||||
(roc_device_.NumNormalQueues() > GPU_MAX_HW_QUEUES)) {
|
||||
// Lock the device to make the following thread safe
|
||||
amd::ScopedLock lock(roc_device_.vgpusAccess());
|
||||
for (uint idx = 0; idx < roc_device_.vgpus().size(); ++idx) {
|
||||
roc_device_.vgpus()[idx]->ReleaseHwQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ================================================================================================
|
||||
void VirtualGPU::ReleaseHwQueue() {
|
||||
// Try to release normal queue to the pool of active queues
|
||||
@@ -1680,8 +1702,12 @@ void VirtualGPU::ReleaseHwQueue() {
|
||||
(priority_ == amd::CommandQueue::Priority::Normal) &&
|
||||
!cooperative_ && (cuMask_.size() == 0)) {
|
||||
amd::ScopedLock lock(execution());
|
||||
if ((gpu_queue_ != nullptr) && roc_device_.ReleaseActiveNormalQueue(gpu_queue_)) {
|
||||
gpu_queue_ = nullptr;
|
||||
if (gpu_queue_ != nullptr) {
|
||||
if (IsQueueIdle()) {
|
||||
if (roc_device_.ReleaseActiveNormalQueue(gpu_queue_)) {
|
||||
gpu_queue_ = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Yeni konuda referans
Bir kullanıcı engelle