adding AgentInfo::lds_block_size
Change-Id: I186893add96dc92570e710ae78b475897ebfe531
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@@ -162,10 +162,11 @@ struct AgentInfo {
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// Number of Shader Arrays Per Shader Engines in Gpu
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uint32_t shader_arrays_per_se;
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// SGPR/VGPR block sizes
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// SGPR/VGPR/LDS block sizes
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uint32_t sgpr_block_dflt;
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uint32_t sgpr_block_size;
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uint32_t vgpr_block_size;
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static const uint32_t lds_block_size = 128 * 4;
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};
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// HSA timer class
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