P4 to Git Change 1275745 by gujin@gujin-sc-win on 2016/06/02 13:34:16
SWDEV-76911 - Set output pipeline of multi-shader compilation in the same way driver sets. Fill output shader pointers only if they will be generated based on the input shaders, otherwise NULL. ReviewBoardURL = http://dxreview.amd.com/r/20059/ Affected files ... ... //depot/stg/sc/Src/Dev/TestEngine.cpp#512 edit
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@@ -745,17 +745,6 @@ CALGSLDevice::resGLAssociate(GLResAssociate & resData) const
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attribs.cpu_address = (void*)hData->handle;
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attribs.alias_subtile = hData->tilingMode;
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attribs.mcaddress = hData->cardAddr;
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if (hData->isDoppDesktopTexture == GL_TRUE)
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{
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attribs.isDOPPDesktopTexture = ATIGL_TRUE;
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attribs.displayable = GSL_MOA_DISPLAYABLE_LAYOUT;
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}
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if (hData->isDoppPresentTexture == GL_TRUE)
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{
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attribs.displayable = GSL_MOA_DISPLAYABLE_LAYOUT;
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}
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// VBOs are hardcoded to have a UINT8 type format
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if (hRes.type == GL_RESOURCE_ATTACH_VERTEXBUFFER_AMD)
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{
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