P4 to Git Change 1275745 by gujin@gujin-sc-win on 2016/06/02 13:34:16

SWDEV-76911 - Set output pipeline of multi-shader compilation in the same way driver sets. Fill output shader pointers only if they will be generated based on the input shaders, otherwise NULL.

	ReviewBoardURL = http://dxreview.amd.com/r/20059/

Affected files ...

... //depot/stg/sc/Src/Dev/TestEngine.cpp#512 edit
This commit is contained in:
foreman
2016-06-02 14:26:40 -04:00
parent 7acdb2390f
commit 436ca8ad4d
5 changed files with 9 additions and 48 deletions
@@ -745,17 +745,6 @@ CALGSLDevice::resGLAssociate(GLResAssociate & resData) const
attribs.cpu_address = (void*)hData->handle;
attribs.alias_subtile = hData->tilingMode;
attribs.mcaddress = hData->cardAddr;
if (hData->isDoppDesktopTexture == GL_TRUE)
{
attribs.isDOPPDesktopTexture = ATIGL_TRUE;
attribs.displayable = GSL_MOA_DISPLAYABLE_LAYOUT;
}
if (hData->isDoppPresentTexture == GL_TRUE)
{
attribs.displayable = GSL_MOA_DISPLAYABLE_LAYOUT;
}
// VBOs are hardcoded to have a UINT8 type format
if (hRes.type == GL_RESOURCE_ATTACH_VERTEXBUFFER_AMD)
{