SWDEV-286322 - clean up trailing space - part2 (#2383)

Change-Id: Id659c029a33874bc9a7d4c42bffd06cdc1845e2e
Tento commit je obsažen v:
Julia Jiang
2021-11-25 04:38:06 -05:00
odevzdal GitHub
rodič d22fa0012e
revize 48b91908bc
7 změnil soubory, kde provedl 16 přidání a 16 odebrání
+2 -2
Zobrazit soubor
@@ -61,7 +61,7 @@ int runTest(hipTextureAddressMode addressMode, hipTextureFilterMode filterMode)
// Allocating the required buffer on gpu device
float *texBuf, *texBufOut;
float val[N], output[N];
for (int i = 0; i < N; i++) {
val[i] = i+1;
output[i] = 0.0;
@@ -85,7 +85,7 @@ int runTest(hipTextureAddressMode addressMode, hipTextureFilterMode filterMode)
texDesc.addressMode[0] = addressMode;
texDesc.addressMode[1] = addressMode;
texDesc.filterMode = filterMode;
texDesc.filterMode = filterMode;
texDesc.normalizedCoords = false;
// Creating texture object