SWDEV-305992 - Improve texture tests (#2646)

Enable more texture supports for hip-rocclr.
Skip texture tests on device that doesn't support images.
SWDEV-322257 - Fix issues of image tests skipped on
NVidia devices.

Change-Id: Ia99d06b1e97fc945f1b740e47710f4dcd70f38ca


[ROCm/hip commit: 643f8dbd36]
This commit is contained in:
ROCm CI Service Account
2022-05-09 21:16:20 +05:30
committed by GitHub
parent 614529f83b
commit 4a74649360
25 changed files with 132 additions and 68 deletions
@@ -14,8 +14,10 @@
template<bool normalizedCoords>
__global__ void tex1DKernel(float *outputData, hipTextureObject_t textureObject,
int width, float offsetX) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
outputData[x] = tex1D<float>(textureObject, normalizedCoords ? (x + offsetX) / width : x + offsetX);
#endif
}
template<hipTextureAddressMode addressMode, hipTextureFilterMode filterMode, bool normalizedCoords>
@@ -88,6 +90,8 @@ bool runTest(const int width, const float offsetX) {
}
int main(int argc, char **argv) {
checkImageSupport();
bool testResult = true;
testResult = testResult && runTest<hipAddressModeClamp, hipFilterModePoint, false>(256, -3);
testResult = testResult && runTest<hipAddressModeClamp, hipFilterModePoint, false>(256, 4);