Add device synchronization before destroying proxy thread. (#1631)
This commit ensures that GPU finishes all kernel before destroying communicator thread.
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@@ -1702,6 +1702,7 @@ void* ncclProxyService(void* _args) {
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}
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// Wait for all operations to complete and stop progress thread before freeing any resource
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hipDeviceSynchronize();
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if (ncclProxyProgressDestroy(proxyState) != ncclSuccess) {
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WARN("[Proxy Service] proxyDestroy failed");
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}
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