Add missing __hip_pinned_shadow__ attributes to the texture global vars. (#1866)
This commit is contained in:
@@ -31,8 +31,19 @@ THE SOFTWARE.
|
||||
const char *sampleName = "simpleTexture3D";
|
||||
|
||||
// Texture reference for 3D texture
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<float, hipTextureType3D, hipReadModeElementType> texf;
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<int, hipTextureType3D, hipReadModeElementType> texi;
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<char, hipTextureType3D, hipReadModeElementType> texc;
|
||||
|
||||
template <typename T>
|
||||
|
||||
Viittaa uudesa ongelmassa
Block a user