SDK: Agent UUIDs, agent runtime visibility, kernel symbol address (#154)
* [DO NOT MERGE] Misc UUID updates - this is WIP * Agent visibility - Support for ROCR_VISIBLE_DEVICES, HIP_VISIBLE_DEVICES, CUDA_VISIBLE_DEVICES, GPU_DEVICE_ORDINAL * Update CHANGELOG * tweak to rocprofiler_agent_runtime_visiblity_t * Code object kernel address - new fields in code_object_kernel_symbol_register_data_t - kernel_code_entry_byte_offset - kernel_address * Support ROCR_VISIBLE_DEVICES reordering devices for HIP * Addressed code review changes --------- Co-authored-by: Jonathan R. Madsen <jonathanrmadsen@gmail.com>
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@@ -141,7 +141,8 @@ constexpr rocprofiler_agent_t default_agent =
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.node_id = 0,
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.logical_node_id = 0,
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.logical_node_type_id = 0,
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.reserved_padding0 = 0};
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.runtime_visibility = {0, 0, 0, 0, 0},
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.uuid = {.value = 0}};
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} // namespace
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void
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