kfdtest: Rename IterateIsa to PersistentIterateIsa

To avoid confusion since this shader has changed to be persistent
(original IterateIsa may be re-used for debugger tests).

Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I4643692765fc7665933257e89d5b922e779ad2e5
Этот коммит содержится в:
Graham Sider
2022-10-05 16:04:11 -04:00
родитель a63d53ad8b
Коммит 6467664ec7
3 изменённых файлов: 5 добавлений и 5 удалений
+2 -2
Просмотреть файл
@@ -51,7 +51,7 @@ static inline uint32_t checkCWSREnabled() {
/**
* KFDCWSRTest.BasicTest
*
* This test dispatches the IterateIsa shader, which continuously increments a vgpr for
* This test dispatches the PersistentIterateIsa shader, which continuously increments a vgpr for
* (num_witems / WAVE_SIZE) waves. While this shader is running, dequeue/requeue requests
* are sent in a loop to trigger CWSRs.
*
@@ -83,7 +83,7 @@ TEST_P(KFDCWSRTest, BasicTest) {
if ((m_FamilyId >= FAMILY_VI) && (checkCWSREnabled())) {
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true, false, true);
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(IterateIsa, isaBuffer.As<char*>()));
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(PersistentIterateIsa, isaBuffer.As<char*>()));
unsigned stopval = 0x1234'5678;
unsigned outval = 0x8765'4321;