KFDTest: Set CS_W32_EN bit for wave32 workloads for GFX10

On GFX10, the wave size is determined by the COMPUTE_DISPATCH_INITIATOR value passed to
DISPATCH_DIRECT.CS_W32_EN, default 0 value was giving 64 lane waves

Change-Id: Ie8c407a24bd2825757ec481be62247b35047e5ca
Signed-off-by: shaoyunl <shaoyun.liu@amd.com>
This commit is contained in:
shaoyunl
2019-07-29 15:02:32 -04:00
zatwierdzone przez Shaoyun Liu
rodzic d954db828d
commit 65ab296840
+3 -1
Wyświetl plik
@@ -200,10 +200,12 @@ void Dispatch::BuildIb() {
0, // COMPUTE_USER_DATA_15 - - unused
};
const unsigned int DISPATCH_INIT_VALUE = 0x00000021 | (is_dgpu() ? 0 : 0x1000);
const unsigned int DISPATCH_INIT_VALUE = 0x00000021 | (is_dgpu() ? 0 : 0x1000) |
((m_FamilyId >= FAMILY_NV) ? 0x8000 : 0);
// {COMPUTE_SHADER_EN=1, PARTIAL_TG_EN=0, FORCE_START_AT_000=0, ORDERED_APPEND_ENBL=0,
// ORDERED_APPEND_MODE=0, USE_THREAD_DIMENSIONS=1, ORDER_MODE=0, DISPATCH_CACHE_CNTL=0,
// SCALAR_L1_INV_VOL=0, VECTOR_L1_INV_VOL=0, DATA_ATC=?, RESTORE=0}
// Set CS_W32_EN for wave32 workloads for gfx10 since all the shaders used in KFDTest is 32 bit .
m_IndirectBuf.AddPacket(PM4AcquireMemoryPacket(m_FamilyId));