SWDEV-480209 - Make internal callbacks non-blocking
Change-Id: Ic918d08f341abfd9a7c167d09f9c723cdc43157f
This commit is contained in:
committed by
Anusha Godavarthy Surya
parent
c9dd95bf6c
commit
683a942364
@@ -239,7 +239,7 @@ bool HsaAmdSignalHandler(hsa_signal_value_t value, void* arg) {
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gpu->updateCommandsState(ts->command().GetBatchHead());
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// Reset API callback signal. It will release AQL queue and start commands processing
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if (callback_signal.handle != 0) {
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if (callback_signal.handle != 0 && ts->GetBlocking()) {
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hsa_signal_subtract_relaxed(callback_signal, 1);
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}
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@@ -515,10 +515,13 @@ hsa_signal_t VirtualGPU::HwQueueTracker::ActiveSignal(
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// If API callback is enabled, then use a blocking signal for AQL queue.
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// HSA signal will be acquired in SW and released after HSA signal callback
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if (ts->command().Callback() != nullptr) {
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ts->SetCallbackSignal(prof_signal->signal_);
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bool blocking = ts->command().Callback()->blocking_;
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ts->SetCallbackSignal(prof_signal->signal_, blocking);
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// Blocks AQL queue from further processing
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hsa_signal_add_relaxed(prof_signal->signal_, 1);
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init_value += 1;
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if (blocking) {
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hsa_signal_add_relaxed(prof_signal->signal_, 1);
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init_value += 1;
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}
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}
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gpu_.QueuedAsyncHandlers()++;
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hsa_status_t result = hsa_amd_signal_async_handler(prof_signal->signal_,
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@@ -112,8 +112,9 @@ class Timestamp : public amd::ReferenceCountedObject {
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std::vector<ProfilingSignal*> signals_; //!< The list of all signals, associated with the TS
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hsa_signal_t callback_signal_; //!< Signal associated with a callback for possible later update
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amd::Monitor lock_; //!< Serialize timestamp update
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bool accum_ena_ = false; //!< If TRUE then the accumulation of execution times has started
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bool hasHwProfiling_ = false; //!< If TRUE then HwProfiling is enabled for the command
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bool accum_ena_ = false; //!< If TRUE then the accumulation of execution times has started
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bool hasHwProfiling_ = false; //!< If TRUE then HwProfiling is enabled for the command
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bool blocking_ = true; //!< If TRUE callback is blocking
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Timestamp(const Timestamp&) = delete;
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Timestamp& operator=(const Timestamp&) = delete;
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@@ -177,12 +178,15 @@ class Timestamp : public amd::ReferenceCountedObject {
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VirtualGPU* gpu() const { return gpu_; }
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//! Updates the callback signal
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void SetCallbackSignal(hsa_signal_t callback_signal) {
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void SetCallbackSignal(hsa_signal_t callback_signal, bool blocking = true) {
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callback_signal_ = callback_signal;
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blocking_ = blocking;
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}
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//! Returns the callback signal
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hsa_signal_t GetCallbackSignal() const { return callback_signal_; }
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//! Return if callback is blocking/non-blocking
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bool GetBlocking() { return blocking_; }
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};
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class VirtualGPU : public device::VirtualDevice {
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@@ -190,10 +190,11 @@ bool Event::resetStatus(int32_t status) {
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}
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// ================================================================================================
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bool Event::setCallback(int32_t status, Event::CallBackFunction callback, void* data) {
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bool Event::setCallback(int32_t status, Event::CallBackFunction callback, void* data,
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bool blocking) {
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assert(status >= CL_COMPLETE && status <= CL_QUEUED && "invalid status");
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CallBackEntry* entry = new CallBackEntry(status, callback, data);
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CallBackEntry* entry = new CallBackEntry(status, callback, data, blocking);
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if (entry == NULL) {
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return false;
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}
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@@ -72,10 +72,10 @@ class Event : public RuntimeObject {
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std::atomic<CallBackFunction> callback_; //!< callback function pointer.
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void* data_; //!< user data passed to the callback function.
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int32_t status_; //!< execution status triggering the callback.
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CallBackEntry(int32_t status, CallBackFunction callback, void* data)
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: callback_(callback), data_(data), status_(status) {}
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int32_t status_; //!< execution status triggering the callback.
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bool blocking_; //!< TRUE if callback is blocking
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CallBackEntry(int32_t status, CallBackFunction callback, void* data, bool blocking)
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: callback_(callback), data_(data), status_(status), blocking_(blocking) {}
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};
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public:
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@@ -173,7 +173,7 @@ class Event : public RuntimeObject {
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int32_t status() const { return status_.load(std::memory_order_relaxed); }
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//! Insert the given \a callback into the callback stack.
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bool setCallback(int32_t status, CallBackFunction callback, void* data);
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bool setCallback(int32_t status, CallBackFunction callback, void* data, bool blocking = true);
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/*! \brief Set the event status.
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*
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@@ -57,8 +57,9 @@ HostQueue::HostQueue(Context& context, Device& device, cl_command_queue_properti
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}
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bool HostQueue::terminate() {
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// incase of force destroy skip checking on the last command
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if (AMD_DIRECT_DISPATCH) {
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if (vdev() != nullptr) {
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if (!forceDestroy_ && vdev() != nullptr) {
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// If the queue still has the last command, then wait and release it
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// We must be in protected way to get last command when calling
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// awaitCompletion() where lastCommand will be released and possibly
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@@ -294,6 +294,9 @@ class HostQueue : public CommandQueue {
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//! Get queue status
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bool GetQueueStatus() { return isActive_; }
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//! Set the force destory to terminate queue without checking last command
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void SetForceDestroy(bool forceDestroy) { forceDestroy_ = forceDestroy; }
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uint64_t getQueueID() {
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return thread_.vdev()->getQueueID();
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}
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@@ -305,6 +308,7 @@ private:
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//! True if this command queue is active
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bool isActive_;
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bool forceDestroy_ = false; //!< Destroy the queue in the current state
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};
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class DeviceQueue : public CommandQueue {
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