GPU allocation for CPX Unit Tests using PCI bus id (#1403)
* mapping devices wrt pci * Gpu allocation by using pci mapping * Passing gpuPriorityOrder in as an argument rather than making the functions non-static. * Removing redundant testBed instance calling
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@@ -73,7 +73,8 @@ namespace RcclUnitTesting
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for (int isMultiProcess : testBed.ev.GetIsMultiProcessList())
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{
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int const numProcesses = isMultiProcess ? totalRanks : 1;
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testBed.InitComms(TestBed::GetDeviceIdsList(numProcesses, totalRanks));
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const std::vector<int>& gpuPriorityOrder = testBed.ev.GetGpuPriorityOrder();
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testBed.InitComms(TestBed::GetDeviceIdsList(numProcesses, totalRanks, gpuPriorityOrder));
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// Prepare AllToAllV options
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std::vector<size_t> numInputElements;
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@@ -130,7 +131,8 @@ namespace RcclUnitTesting
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for (int isMultiProcess : testBed.ev.GetIsMultiProcessList())
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{
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int const numProcesses = isMultiProcess ? totalRanks : 1;
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testBed.InitComms(TestBed::GetDeviceIdsList(numProcesses, totalRanks));
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const std::vector<int>& gpuPriorityOrder = testBed.ev.GetGpuPriorityOrder();
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testBed.InitComms(TestBed::GetDeviceIdsList(numProcesses, totalRanks, gpuPriorityOrder));
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// Prepare AllToAllV options
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std::vector<size_t> numInputElements;
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