SWDEV-1 - Add EMU_ENV option
Fix FEAT-39125
Add EMU_ENV option. If it is ON, the building is for
emulation environment, thus some logics can be adjusted
to match emulation environment. If it is OFF, the
building is for regular environment.
Currently only ocltst will use the option. But it can
be used for other modules.
Change-Id: I54e1bc1309e82794b41fca2ae1f01f004138dced
[ROCm/clr commit: 76c6dcd558]
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@@ -25,8 +25,11 @@
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#include <string.h>
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#include "CL/cl.h"
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#if EMU_ENV
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static const cl_uint TotalElements = 1;
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#else
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static const cl_uint TotalElements = 128;
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#endif // EMU_ENV
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static cl_uint hostArray[TotalElements];
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#define KERNEL_CODE(...) #__VA_ARGS__
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@@ -144,8 +147,11 @@ void OCLDynamic::open(unsigned int test, char* units, double& conversion,
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&hostArray, &error_);
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CHECK_RESULT((error_ != CL_SUCCESS), "clCreateBuffer() failed");
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buffers_.push_back(buffer);
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#if EMU_ENV
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cl_uint queueSize = 1;
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#else
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cl_uint queueSize = (test == 0) ? 1 : 257 * 1024;
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#endif // EMU_ENV
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#if defined(CL_VERSION_2_0)
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const cl_queue_properties cprops[] = {
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CL_QUEUE_PROPERTIES,
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@@ -194,7 +200,11 @@ void OCLDynamic::run(void) {
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CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueMapBuffer() failed");
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error_ = _wrapper->clEnqueueNDRangeKernel(cmdQueues_[_deviceId], kernel_, 1,
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#if EMU_ENV
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NULL, gws, NULL, 0, NULL, NULL);
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#else
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NULL, gws, lws, 0, NULL, NULL);
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#endif // EMU_ENV
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CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueNDRangeKernel() failed");
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_wrapper->clFinish(cmdQueues_[_deviceId]);
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