SWDEV-257937 - Updated fix for ROC_BARRIER_SYNC=0
Change-Id: I7e28e541b654db57fb0890d7dbb7519cfb2d93db
[ROCm/clr commit: a2e0b0495c]
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@@ -2336,7 +2336,7 @@ bool VirtualGPU::submitKernelInternal(const amd::NDRangeContainer& sizes, const
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device::Kernel* devKernel = const_cast<device::Kernel*>(kernel.getDeviceKernel(dev()));
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Kernel& gpuKernel = static_cast<Kernel&>(*devKernel);
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size_t ldsUsage = gpuKernel.WorkgroupGroupSegmentByteSize();
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setLastCommandSDMA(false);
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// Check memory dependency and SVM objects
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bool coopGroups = (vcmd != nullptr) ? vcmd->cooperativeGroups() : false;
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if (!processMemObjects(kernel, parameters, ldsUsage, coopGroups)) {
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@@ -2617,7 +2617,8 @@ bool VirtualGPU::submitKernelInternal(const amd::NDRangeContainer& sizes, const
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void VirtualGPU::submitKernel(amd::NDRangeKernelCommand& vcmd) {
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if (vcmd.cooperativeGroups() || vcmd.cooperativeMultiDeviceGroups()) {
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// Wait for the execution on the current queue, since the coop groups will use the device queue
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releaseGpuMemoryFence(kIgnoreBarrier, kSkipCpuWait);
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bool force_barrier = !dev().settings().barrier_sync_ && !isLastCommandSDMA();
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releaseGpuMemoryFence(force_barrier, kSkipCpuWait);
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// Get device queue for exclusive GPU access
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VirtualGPU* queue = dev().xferQueue();
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@@ -2726,6 +2727,7 @@ void VirtualGPU::submitReleaseExtObjects(amd::ReleaseExtObjectsCommand& vcmd) {
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void VirtualGPU::flush(amd::Command* list, bool wait) {
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// Direct dispatch relies on HSA signal callback
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bool skip_cpu_wait = AMD_DIRECT_DISPATCH;
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bool force_barrier = !dev().settings().barrier_sync_ && !isLastCommandSDMA();
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if (skip_cpu_wait) {
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// Search for the last command in the batch to track GPU state
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@@ -2742,7 +2744,7 @@ void VirtualGPU::flush(amd::Command* list, bool wait) {
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// CPU wait is also forced if pinned buffers were used
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skip_cpu_wait &= hasPendingDispatch_ && (pinnedMems_.size() == 0);
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releaseGpuMemoryFence(kIgnoreBarrier, skip_cpu_wait);
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releaseGpuMemoryFence(force_barrier, skip_cpu_wait);
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profilingEnd(*current);
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} else {
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// If barrier is requested, then wait for everything, otherwise
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@@ -2754,7 +2756,7 @@ void VirtualGPU::flush(amd::Command* list, bool wait) {
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// If CPU waited for GPU, then the queue is idle
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if (!skip_cpu_wait) {
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updateCommandsState(list);
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updateCommandsState(list);
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// Add extra clean up for resources if releaseGpuMemoryFence() was skipped
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if (!dev().settings().barrier_sync_) {
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