SWDEV-1 - Add EMU_ENV option
Fix FEAT-39125 Add EMU_ENV option. If it is ON, the building is for emulation environment, thus some logics can be adjusted to match emulation environment. If it is OFF, the building is for regular environment. Currently only ocltst will use the option. But it can be used for other modules. Change-Id: I54e1bc1309e82794b41fca2ae1f01f004138dced
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@@ -83,8 +83,11 @@ void OCLMemoryInfo::run(void) {
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if (failed_) {
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return;
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}
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#if EMU_ENV
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size_t BufSize = 0x10000;
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#else
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size_t BufSize = 0x1000000;
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#endif // EMU_ENV
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bool succeed = false;
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bool done = false;
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if (test_ == 0) {
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@@ -166,12 +169,19 @@ void OCLMemoryInfo::run(void) {
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_wrapper->clGetDeviceInfo(devices_[_deviceId],
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CL_DEVICE_GLOBAL_FREE_MEMORY_AMD,
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2 * sizeof(size_t), memoryInfo2, NULL);
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#if EMU_ENV
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// For testing on emulator with 2G RAM and buffer size of x10000
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if (memoryInfo2[0] < (0x3e000 + (BufSize * sizeof(cl_int4) / 1024))) {
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#else
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if (memoryInfo2[0] < (0x50000 + (BufSize * sizeof(cl_int4) / 1024))) {
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#endif // EMU_ENV
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break;
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}
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size_t dif = memoryInfo[0] - memoryInfo2[0];
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// extra memory could be allocated/destroyed in the driver
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if ((dif / sizeAll) == 1 || (sizeAll / dif) == 1) {
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if (dif == 0) {
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// the buffer memory may come from the cached memory pool
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} else if ((dif / sizeAll) == 1 || (sizeAll / dif) == 1) {
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succeed = true;
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} else {
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succeed = false;
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