From 7ab82d773fd4f3a7e941c0573bd830df29fea2ee Mon Sep 17 00:00:00 2001 From: Kent Russell Date: Wed, 12 May 2021 14:06:03 -0400 Subject: [PATCH] kfdtest: Increase timeout in EvictTest Increasing the timeout will avoid some test failures. This shouldn't mask any issues as any incomplete shaders should still hang and would just time out at 180 sec instead of 120 sec. Signed-off-by: Kent Russell Change-Id: If4e893ab80d9d159bd0b8b112aa7574abc5e4f44 [ROCm/ROCR-Runtime commit: 9168dfe041b91b18732fdc83c2dabd9d1570500d] --- projects/rocr-runtime/tests/kfdtest/src/KFDEvictTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/rocr-runtime/tests/kfdtest/src/KFDEvictTest.cpp b/projects/rocr-runtime/tests/kfdtest/src/KFDEvictTest.cpp index 0fa45d8fa8..126541abcf 100644 --- a/projects/rocr-runtime/tests/kfdtest/src/KFDEvictTest.cpp +++ b/projects/rocr-runtime/tests/kfdtest/src/KFDEvictTest.cpp @@ -603,7 +603,7 @@ TEST_F(KFDEvictTest, QueueTest) { addrBuffer.Fill(0x5678); /* Wait for shader to finish or timeout if shader has vm page fault */ - EXPECT_EQ(0, dispatch0.SyncWithStatus(120000)); + EXPECT_EQ(0, dispatch0.SyncWithStatus(180000)); EXPECT_SUCCESS(pm4Queue.Destroy());