rocr: revert back to old copy behaviour with no xgmi sdma engines

SDMA queue resources are limited when all SDMA copies are bottle necked
into 2 engines.  Callers will not be able to make the best decisions
to allocate queue resources fairly so have ROCr fallback to old round
robin behaviour dictated by KFD.

Change-Id: I93d52297976d74e20129c5eb1dcfbfa5aa5067a7
这个提交包含在:
Jonathan Kim 编写, Jonathan Kim 于 2024-10-29 16:01:01 -04:00 提交
1 父节点 0c18ff22e1
当前提交 7f8676e177
1 个文件已更改
+5
@@ -859,6 +859,11 @@ void GpuAgent::InitDma() {
&& isa_->GetStepping() < 10)
rec_eng = -1;
// devices without dedicated xGMI SDMA engines should not target specific
// SDMA engines for queue creation as resources are limited
if (!properties_.NumSdmaXgmiEngines)
rec_eng = -1;
auto ret = CreateBlitSdma(use_xgmi, rec_eng);
if (ret != nullptr) return ret;
}