SWDEV-291787 - Update files with proper EOL

Change-Id: I3be96a3bb7d1d944f3a14b595df8ec533af6f953
This commit is contained in:
Julia Jiang
2021-07-07 18:03:52 -04:00
parent 2aa5689d7e
commit 82156484b4
268 changed files with 45780 additions and 45780 deletions
@@ -18,214 +18,214 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#include "OCLGLMultiContext.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
const static char* strKernel =
"__kernel void glmulticontext_test( __global uint4 *source, __global uint4 "
"*dest) \n"
"{ "
" \n"
" int tid = get_global_id(0); "
" \n"
" dest[ tid ] = source[ tid ] + (uint4)(1); "
" \n"
"} "
" \n";
OCLGLMultiContext::OCLGLMultiContext() {
memset(contextData_, 0, sizeof(contextData_));
_numSubTests = 1;
}
OCLGLMultiContext::~OCLGLMultiContext() {}
void OCLGLMultiContext::open(unsigned int test, char* units, double& conversion,
unsigned int deviceId) {
// Initialize random number seed
srand((unsigned int)time(NULL));
OCLGLCommon::open(test, units, conversion, deviceId);
if (_errorFlag) return;
cl_context_properties properties[7] = {0};
for (unsigned int i = 0; i < c_glContextCount; i++) {
createGLContext(contextData_[i].glContext);
getCLContextPropertiesFromGLContext(contextData_[i].glContext, properties);
// Create new CL context from GL context
contextData_[i].clContext = _wrapper->clCreateContext(
properties, 1, &devices_[_deviceId], NULL, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateContext() failed (%d)",
error_);
// Create command queue for new context
contextData_[i].clCmdQueue = _wrapper->clCreateCommandQueue(
contextData_[i].clContext, devices_[_deviceId], 0, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateCommandQueue() failed (%d)",
error_);
// Build the kernel
contextData_[i].clProgram = _wrapper->clCreateProgramWithSource(
contextData_[i].clContext, 1, &strKernel, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(contextData_[i].clProgram, 1,
&devices_[deviceId], NULL, NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(contextData_[i].clProgram,
devices_[deviceId], CL_PROGRAM_BUILD_LOG,
1024, programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)",
error_);
contextData_[i].clKernel = _wrapper->clCreateKernel(
contextData_[i].clProgram, "glmulticontext_test", &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)",
error_);
}
}
void OCLGLMultiContext::run() {
if (_errorFlag) {
return;
}
cl_uint4 inOutData[c_numOfElements] = {{{0}}};
cl_uint4 expectedData[c_numOfElements] = {{{0}}};
// Initialize input data with random values
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
inOutData[i].s[j] = (unsigned int)rand();
expectedData[i].s[j] = inOutData[i].s[j] + c_glContextCount;
}
}
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
// Generate and Bind in & out OpenGL buffers
GLuint inGLBuffer = 0, outGLBuffer = 0;
glGenBuffers(1, &inGLBuffer);
glGenBuffers(1, &outGLBuffer);
glBindBuffer(GL_ARRAY_BUFFER, inGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), inOutData,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), NULL,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glFinish();
// Create input buffer from GL input buffer
contextData_[i].inputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_READ_ONLY, inGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create input GL buffer (%d)", error_);
// Create output buffer from GL output buffer
contextData_[i].outputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_WRITE_ONLY, outGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create output GL buffer (%d)", error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 0, sizeof(cl_mem),
&(contextData_[i].inputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 1, sizeof(cl_mem),
&(contextData_[i].outputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
size_t gws[1] = {c_numOfElements};
error_ = _wrapper->clEnqueueNDRangeKernel(contextData_[i].clCmdQueue,
contextData_[i].clKernel, 1, NULL,
gws, NULL, 0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueNDRangeKernel() failed (%d)",
error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clFinish(contextData_[i].clCmdQueue);
CHECK_RESULT((error_ != CL_SUCCESS), "clFinish() failed (%d)", error_);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
void* glMem = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
memcpy(inOutData, glMem, c_numOfElements * sizeof(cl_uint4));
glUnmapBuffer(GL_ARRAY_BUFFER);
_wrapper->clReleaseMemObject(contextData_[i].inputBuffer);
_wrapper->clReleaseMemObject(contextData_[i].outputBuffer);
// Delete GL buffers
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &inGLBuffer);
inGLBuffer = 0;
glDeleteBuffers(1, &outGLBuffer);
outGLBuffer = 0;
}
// Compare expected output with actual data received
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
CHECK_RESULT((inOutData[i].s[j] != expectedData[i].s[j]),
"Element %d is incorrect!\n\t \
expected:{%d, %d, %d, %d} differs from actual:{%d, %d, %d, %d}",
i, expectedData[i].s[0], expectedData[i].s[1],
expectedData[i].s[2], expectedData[i].s[3],
inOutData[i].s[0], inOutData[i].s[1], inOutData[i].s[2],
inOutData[i].s[3]);
}
}
}
unsigned int OCLGLMultiContext::close() {
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
_wrapper->clReleaseKernel(contextData_[i].clKernel);
_wrapper->clReleaseProgram(contextData_[i].clProgram);
_wrapper->clReleaseCommandQueue(contextData_[i].clCmdQueue);
_wrapper->clReleaseContext(contextData_[i].clContext);
destroyGLContext(contextData_[i].glContext);
}
return OCLGLCommon::close();
}
#include "OCLGLMultiContext.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
const static char* strKernel =
"__kernel void glmulticontext_test( __global uint4 *source, __global uint4 "
"*dest) \n"
"{ "
" \n"
" int tid = get_global_id(0); "
" \n"
" dest[ tid ] = source[ tid ] + (uint4)(1); "
" \n"
"} "
" \n";
OCLGLMultiContext::OCLGLMultiContext() {
memset(contextData_, 0, sizeof(contextData_));
_numSubTests = 1;
}
OCLGLMultiContext::~OCLGLMultiContext() {}
void OCLGLMultiContext::open(unsigned int test, char* units, double& conversion,
unsigned int deviceId) {
// Initialize random number seed
srand((unsigned int)time(NULL));
OCLGLCommon::open(test, units, conversion, deviceId);
if (_errorFlag) return;
cl_context_properties properties[7] = {0};
for (unsigned int i = 0; i < c_glContextCount; i++) {
createGLContext(contextData_[i].glContext);
getCLContextPropertiesFromGLContext(contextData_[i].glContext, properties);
// Create new CL context from GL context
contextData_[i].clContext = _wrapper->clCreateContext(
properties, 1, &devices_[_deviceId], NULL, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateContext() failed (%d)",
error_);
// Create command queue for new context
contextData_[i].clCmdQueue = _wrapper->clCreateCommandQueue(
contextData_[i].clContext, devices_[_deviceId], 0, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateCommandQueue() failed (%d)",
error_);
// Build the kernel
contextData_[i].clProgram = _wrapper->clCreateProgramWithSource(
contextData_[i].clContext, 1, &strKernel, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(contextData_[i].clProgram, 1,
&devices_[deviceId], NULL, NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(contextData_[i].clProgram,
devices_[deviceId], CL_PROGRAM_BUILD_LOG,
1024, programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)",
error_);
contextData_[i].clKernel = _wrapper->clCreateKernel(
contextData_[i].clProgram, "glmulticontext_test", &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)",
error_);
}
}
void OCLGLMultiContext::run() {
if (_errorFlag) {
return;
}
cl_uint4 inOutData[c_numOfElements] = {{{0}}};
cl_uint4 expectedData[c_numOfElements] = {{{0}}};
// Initialize input data with random values
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
inOutData[i].s[j] = (unsigned int)rand();
expectedData[i].s[j] = inOutData[i].s[j] + c_glContextCount;
}
}
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
// Generate and Bind in & out OpenGL buffers
GLuint inGLBuffer = 0, outGLBuffer = 0;
glGenBuffers(1, &inGLBuffer);
glGenBuffers(1, &outGLBuffer);
glBindBuffer(GL_ARRAY_BUFFER, inGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), inOutData,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), NULL,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glFinish();
// Create input buffer from GL input buffer
contextData_[i].inputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_READ_ONLY, inGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create input GL buffer (%d)", error_);
// Create output buffer from GL output buffer
contextData_[i].outputBuffer = _wrapper->clCreateFromGLBuffer(
contextData_[i].clContext, CL_MEM_WRITE_ONLY, outGLBuffer, &error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"Unable to create output GL buffer (%d)", error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 0, sizeof(cl_mem),
&(contextData_[i].inputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ =
_wrapper->clSetKernelArg(contextData_[i].clKernel, 1, sizeof(cl_mem),
&(contextData_[i].outputBuffer));
CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
error_ = _wrapper->clEnqueueAcquireGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)",
error_);
size_t gws[1] = {c_numOfElements};
error_ = _wrapper->clEnqueueNDRangeKernel(contextData_[i].clCmdQueue,
contextData_[i].clKernel, 1, NULL,
gws, NULL, 0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueNDRangeKernel() failed (%d)",
error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(contextData_[i].clCmdQueue, 1,
&(contextData_[i].inputBuffer),
0, NULL, NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clEnqueueReleaseGLObjects(
contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL,
NULL);
CHECK_RESULT((error_ != CL_SUCCESS),
"clEnqueueReleaseGLObjects failed (%d)", error_);
error_ = _wrapper->clFinish(contextData_[i].clCmdQueue);
CHECK_RESULT((error_ != CL_SUCCESS), "clFinish() failed (%d)", error_);
glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer);
void* glMem = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
memcpy(inOutData, glMem, c_numOfElements * sizeof(cl_uint4));
glUnmapBuffer(GL_ARRAY_BUFFER);
_wrapper->clReleaseMemObject(contextData_[i].inputBuffer);
_wrapper->clReleaseMemObject(contextData_[i].outputBuffer);
// Delete GL buffers
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &inGLBuffer);
inGLBuffer = 0;
glDeleteBuffers(1, &outGLBuffer);
outGLBuffer = 0;
}
// Compare expected output with actual data received
for (unsigned int i = 0; i < c_numOfElements; i++) {
for (unsigned int j = 0; j < sizeof(cl_uint4) / sizeof(cl_uint); j++) {
CHECK_RESULT((inOutData[i].s[j] != expectedData[i].s[j]),
"Element %d is incorrect!\n\t \
expected:{%d, %d, %d, %d} differs from actual:{%d, %d, %d, %d}",
i, expectedData[i].s[0], expectedData[i].s[1],
expectedData[i].s[2], expectedData[i].s[3],
inOutData[i].s[0], inOutData[i].s[1], inOutData[i].s[2],
inOutData[i].s[3]);
}
}
}
unsigned int OCLGLMultiContext::close() {
for (unsigned int i = 0; i < c_glContextCount; i++) {
makeCurrent(contextData_[i].glContext);
_wrapper->clReleaseKernel(contextData_[i].clKernel);
_wrapper->clReleaseProgram(contextData_[i].clProgram);
_wrapper->clReleaseCommandQueue(contextData_[i].clCmdQueue);
_wrapper->clReleaseContext(contextData_[i].clContext);
destroyGLContext(contextData_[i].glContext);
}
return OCLGLCommon::close();
}