Add support for mapping GPU UUIDs to render nodes (#101)
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@@ -79,7 +79,8 @@ RocJpegStatus RocJpegDecoder::InitializeDecoder() {
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return rocjpeg_status;
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}
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if (backend_ == ROCJPEG_BACKEND_HARDWARE) {
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rocjpeg_status = jpeg_vaapi_decoder_.InitializeDecoder(hip_dev_prop_.name, hip_dev_prop_.gcnArchName, device_id_);
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std::string gpu_uuid(hip_dev_prop_.uuid.bytes, sizeof(hip_dev_prop_.uuid.bytes));
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rocjpeg_status = jpeg_vaapi_decoder_.InitializeDecoder(hip_dev_prop_.name, hip_dev_prop_.gcnArchName, device_id_, gpu_uuid);
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if (rocjpeg_status != ROCJPEG_STATUS_SUCCESS) {
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ERR("ERROR: Failed to initialize the VA-API JPEG decoder!");
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return rocjpeg_status;
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