KFDTest: Shader modification for gfx10
Modified shaders in KFD memory test to support gfx10. There is no gprs register for flat_scratch on gfx10. Use s_setreg_b32 instruction to set flat scratch base address register Change-Id: I505156a046056b61ce2d873343feb50ce635274a Signed-off-by: shaoyunl <shaoyun.liu@amd.com> Signed-off-by: Oak Zeng <Oak.Zeng@amd.com>
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işlemeyi yapan:
Shaoyun Liu
ebeveyn
79a3995816
işleme
85a9821519
@@ -84,6 +84,31 @@ type(CS)\n\
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\n\
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end\n\
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";
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const char* gfx10_ScratchCopyDword =
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"\
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shader ScratchCopyDword\n\
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asic(GFX10)\n\
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type(CS)\n\
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wave_size(32)\n\
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/*copy the parameters from scalar registers to vector registers*/\n\
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v_mov_b32 v0, s0\n\
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v_mov_b32 v1, s1\n\
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v_mov_b32 v2, s2\n\
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v_mov_b32 v3, s3\n\
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/*set up the scratch parameters. This assumes a single 16-reg block.*/\n\
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s_setreg_b32 hwreg(HW_REG_SHADER_FLAT_SCRATCH_LO), s4\n\
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s_setreg_b32 hwreg(HW_REG_SHADER_FLAT_SCRATCH_HI), s5\n\
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/*copy a dword between the passed addresses*/\n\
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flat_load_dword v4, v[0:1] slc\n\
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s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
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flat_store_dword v[2:3], v4 slc\n\
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\n\
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s_endpgm\n\
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\n\
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end\n\
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";
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/* Continuously poll src buffer and check buffer value
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* After src buffer is filled with specific value (0x5678,
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@@ -106,6 +131,22 @@ type(CS)\n\
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end\n\
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";
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const char* gfx10_PollMemory =
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"\
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shader ReadMemory\n\
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asic(GFX10)\n\
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type(CS)\n\
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/* Assume src address in s0, s1 and dst address in s2, s3*/\n\
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s_movk_i32 s18, 0x5678\n\
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LOOP:\n\
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s_load_dword s16, s[0:1], 0x0 glc\n\
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s_cmp_eq_i32 s16, s18\n\
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s_cbranch_scc0 LOOP\n\
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s_store_dword s18, s[2:3], 0x0 glc\n\
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s_endpgm\n\
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end\n\
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";
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/* Input: A buffer of at least 3 dwords.
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* DW0: used as a signal. 0xcafe means it is signaled
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* DW1: Input buffer for device to read.
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@@ -134,6 +175,27 @@ POLLSIGNAL:\n\
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end\n\
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";
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const char* gfx10_CopyOnSignal =
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"\
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shader CopyOnSignal\n\
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asic(GFX10)\n\
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type(CS)\n\
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/* Assume input buffer in s0, s1 */\n\
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s_mov_b32 s18, 0xcafe\n\
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POLLSIGNAL:\n\
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s_load_dword s16, s[0:1], 0x0 glc\n\
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s_cmp_eq_i32 s16, s18\n\
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s_cbranch_scc0 POLLSIGNAL\n\
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s_load_dword s17, s[0:1], 0x4 glc\n\
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s_waitcnt vmcnt(0) & lgkmcnt(0)\n\
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s_store_dword s17, s[0:1], 0x8 glc\n\
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s_waitcnt vmcnt(0) & lgkmcnt(0)\n\
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s_endpgm\n\
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end\n\
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";
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/* Input0: A buffer of at least 2 dwords.
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* DW0: used as a signal. Write 0xcafe to signal
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* DW1: Write to this buffer for other device to read.
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@@ -155,6 +217,22 @@ type(CS)\n\
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end\n\
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";
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const char* gfx10_WriteAndSignal =
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"\
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shader WriteAndSignal\n\
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asic(GFX10)\n\
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type(CS)\n\
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/* Assume input buffer in s0, s1 */\n\
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s_mov_b32 s18, 0xbeef\n\
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s_store_dword s18, s[0:1], 0x4 glc\n\
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s_mov_b32 s18, 0x1\n\
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s_store_dword s18, s[2:3], 0 glc\n\
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s_mov_b32 s18, 0xcafe\n\
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s_store_dword s18, s[0:1], 0x0 glc\n\
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s_endpgm\n\
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end\n\
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";
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void KFDMemoryTest::SetUp() {
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ROUTINE_START
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@@ -259,8 +337,8 @@ TEST_F(KFDMemoryTest, MMapLarge) {
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*/
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TEST_F(KFDMemoryTest, MapUnmapToNodes) {
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TEST_START(TESTPROFILE_RUNALL)
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if (m_FamilyId != FAMILY_AI) {
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LOG() << "Skipping test: GFX9-based shader not supported on other ASICs." << std::endl;
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if (m_FamilyId < FAMILY_AI) {
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LOG() << "Skipping test: Test requires gfx9 and later asics." << std::endl;
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return;
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}
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@@ -286,7 +364,7 @@ TEST_F(KFDMemoryTest, MapUnmapToNodes) {
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HsaMemoryBuffer srcBuffer(PAGE_SIZE, defaultGPUNode);
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HsaMemoryBuffer dstBuffer(PAGE_SIZE, defaultGPUNode);
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m_pIsaGen->CompileShader(gfx9_PollMemory, "ReadMemory", isaBuffer);
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m_pIsaGen->CompileShader((m_FamilyId < FAMILY_NV) ? gfx9_PollMemory : gfx10_PollMemory, "ReadMemory", isaBuffer);
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PM4Queue pm4Queue;
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ASSERT_SUCCESS(pm4Queue.Create(defaultGPUNode));
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@@ -623,9 +701,14 @@ TEST_F(KFDMemoryTest, FlatScratchAccess) {
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// Initialize the srcBuffer to some fixed value
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srcMemBuffer.Fill(0x01010101);
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// Initialize a buffer with a dword copy ISA
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m_pIsaGen->CompileShader((m_FamilyId >= FAMILY_AI) ? gfx9_ScratchCopyDword : gfx8_ScratchCopyDword,
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"ScratchCopyDword", isaBuffer);
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const char *pScratchCopyDword;
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if (m_FamilyId < FAMILY_AI)
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pScratchCopyDword = gfx8_ScratchCopyDword;
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else if (m_FamilyId < FAMILY_NV)
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pScratchCopyDword = gfx9_ScratchCopyDword;
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else
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pScratchCopyDword = gfx10_ScratchCopyDword;
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m_pIsaGen->CompileShader(pScratchCopyDword, "ScratchCopyDword", isaBuffer);
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const HsaNodeProperties *pNodeProperties = m_NodeInfo.GetNodeProperties(defaultGPUNode);
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@@ -1520,8 +1603,16 @@ TEST_F(KFDMemoryTest, PtraceAccessInvisibleVram) {
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HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
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// dstBuffer is cpu accessible gtt memory
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HsaMemoryBuffer dstBuffer(PAGE_SIZE, defaultGPUNode);
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m_pIsaGen->CompileShader((m_FamilyId >= FAMILY_AI) ? gfx9_ScratchCopyDword : gfx8_ScratchCopyDword,
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"ScratchCopyDword", isaBuffer);
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const char *pScratchCopyDword;
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if (m_FamilyId < FAMILY_AI)
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pScratchCopyDword = gfx8_ScratchCopyDword;
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else if (m_FamilyId < FAMILY_NV)
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pScratchCopyDword = gfx9_ScratchCopyDword;
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else
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pScratchCopyDword = gfx10_ScratchCopyDword;
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m_pIsaGen->CompileShader(pScratchCopyDword, "ScratchCopyDword", isaBuffer);
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Dispatch dispatch0(isaBuffer);
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dispatch0.SetArgs(mem0, dstBuffer.As<void*>());
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dispatch0.Submit(queue);
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@@ -1870,7 +1961,8 @@ TEST_F(KFDMemoryTest, HostHdpFlush) {
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PM4Queue queue;
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ASSERT_SUCCESS(queue.Create(defaultGPUNode));
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HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
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m_pIsaGen->CompileShader(gfx9_CopyOnSignal,"CopyOnSignal", isaBuffer);
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m_pIsaGen->CompileShader((m_FamilyId < FAMILY_NV) ? gfx9_CopyOnSignal : gfx10_CopyOnSignal,
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"CopyOnSignal", isaBuffer);
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Dispatch dispatch0(isaBuffer);
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dispatch0.SetArgs(buffer, NULL);
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dispatch0.Submit(queue);
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@@ -1989,7 +2081,8 @@ TEST_F(KFDMemoryTest, DeviceHdpFlush) {
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PM4Queue queue;
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ASSERT_SUCCESS(queue.Create(nodes[0]));
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HsaMemoryBuffer isaBuffer(PAGE_SIZE, nodes[0], true/*zero*/, false/*local*/, true/*exec*/);
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m_pIsaGen->CompileShader(gfx9_CopyOnSignal, "CopyOnSignal", isaBuffer);
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m_pIsaGen->CompileShader((queue.GetFamilyId() < FAMILY_NV) ? gfx9_CopyOnSignal : gfx10_CopyOnSignal,
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"CopyOnSignal", isaBuffer);
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Dispatch dispatch(isaBuffer);
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dispatch.SetArgs(buffer, NULL);
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dispatch.Submit(queue);
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@@ -1997,7 +2090,8 @@ TEST_F(KFDMemoryTest, DeviceHdpFlush) {
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PM4Queue queue0;
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ASSERT_SUCCESS(queue0.Create(nodes[1]));
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HsaMemoryBuffer isaBuffer0(PAGE_SIZE, nodes[1], true/*zero*/, false/*local*/, true/*exec*/);
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m_pIsaGen->CompileShader(gfx9_WriteAndSignal, "WriteAndSignal", isaBuffer0);
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m_pIsaGen->CompileShader((queue0.GetFamilyId() < FAMILY_NV) ? gfx9_WriteAndSignal : gfx10_WriteAndSignal,
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"WriteAndSignal", isaBuffer0);
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Dispatch dispatch0(isaBuffer0);
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dispatch0.SetArgs(buffer, mmioBase);
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dispatch0.Submit(queue0);
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