Add __hip_pinned_shadow__ for hip-clang and fix texture reference tests (#1200)
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Maneesh Gupta
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d57946275b
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85c3b903df
@@ -9,6 +9,9 @@
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#include <hip/hip_runtime.h>
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#include "test_common.h"
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#if __HIP__
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__hip_pinned_shadow__
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#endif
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texture<float, 2, hipReadModeElementType> tex;
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__global__ void tex2DKernel(float* outputData,
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