Merge commit '3d4813d99196bb349eccd50a925e2addc8f1622c' into develop
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/*************************************************************************
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* See LICENSE.txt for license information
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************************************************************************/
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#ifndef QUEUE_H
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#define QUEUE_H
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template<typename T, T *T::*next>
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struct profilerQueue {
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T *head, *tail;
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};
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template<typename T, T *T::*next>
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inline void profilerQueueConstruct(profilerQueue<T,next> *me) {
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me->head = nullptr;
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me->tail = nullptr;
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}
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template<typename T, T *T::*next>
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inline bool profilerQueueEmpty(profilerQueue<T,next> *me) {
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return me->head == nullptr;
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}
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template<typename T, T *T::*next>
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inline T* profilerQueueHead(profilerQueue<T,next> *me) {
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return me->head;
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}
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template<typename T, T *T::*next>
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inline T* profilerQueueTail(profilerQueue<T,next> *me) {
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return me->tail;
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}
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template<typename T, T *T::*next>
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inline void profilerQueueEnqueue(profilerQueue<T,next> *me, T *x) {
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x->*next = nullptr;
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(me->head ? me->tail->*next : me->head) = x;
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me->tail = x;
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}
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template<typename T, T *T::*next>
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inline T* profilerQueueDequeue(profilerQueue<T,next> *me) {
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T *ans = me->head;
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me->head = ans->*next;
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if (me->head == nullptr) me->tail = nullptr;
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return ans;
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}
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#endif
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