kfdtest: Move KFDEvictTest shaders to ShaderStore

Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I4d7d349284ea213becdb4680b804dbd202196e1d
This commit is contained in:
Graham Sider
2021-11-02 13:56:38 -04:00
committed by Harish Kasiviswanathan
orang tua ad5f98814f
melakukan 91cf11967e
4 mengubah file dengan 108 tambahan dan 117 penghapusan
+1 -116
Melihat File
@@ -36,121 +36,6 @@
#define SDMA_NOP 0x0
/* Shader to read local buffers using multiple wavefronts in parallel
* until address buffer is filled with specific value 0x5678 by host program,
* then each wavefront fills value 0x5678 at corresponding result buffer and quit
*
* Initial state:
* s[0:1] - address buffer base address
* s[2:3] - result buffer base address
* s4 - workgroup id
* v0 - workitem id, always 0 because NUM_THREADS_X(number of threads) in workgroup set to 1
* Registers:
* v0 - calculated workitem id, v0 = v0 + s4 * NUM_THREADS_X
* v[2:3] - address of corresponding local buf address offset: s[0:1] + v0 * 8
* v[4:5] - corresponding output buf address: s[2:3] + v0 * 4
* v[6:7] - local buf address used for read test
*
* This shader can be used by gfx9 and gfx10
*
*/
static const char* ReadMemoryIsa_gfx9 = R"(
.text
// Compute address of corresponding output buffer
v_mov_b32 v0, s4 // use workgroup id as index
v_lshlrev_b32 v0, 2, v0 // v0 *= 4
v_add_co_u32 v4, vcc, s2, v0 // v[4:5] = s[2:3] + v0 * 4
v_mov_b32 v5, s3
v_add_co_u32 v5, vcc, v5, vcc_lo
// Compute input buffer offset used to store corresponding local buffer address
v_lshlrev_b32 v0, 1, v0 // v0 *= 8
v_add_co_u32 v2, vcc, s0, v0 // v[2:3] = s[0:1] + v0 * 8
v_mov_b32 v3, s1
v_add_co_u32 v3, vcc, v3, vcc_lo
// load 64bit local buffer address stored at v[2:3] to v[6:7]
flat_load_dwordx2 v[6:7], v[2:3] slc
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory reads to finish
v_mov_b32 v8, 0x5678
s_movk_i32 s8, 0x5678
L_REPEAT:
s_load_dword s16, s[0:1], 0x0 glc
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory reads to finish
s_cmp_eq_i32 s16, s8
s_cbranch_scc1 L_QUIT // if notified to quit by host
// Loop read 64M local buffer starting at v[6:7]
// every 4k page only read once
v_mov_b32 v9, 0
v_mov_b32 v10, 0x1000 // 4k page
v_mov_b32 v11, 0x4000000 // 64M size
v_mov_b32 v12, v6
v_mov_b32 v13, v7
L_LOOP_READ:
flat_load_dwordx2 v[14:15], v[12:13] slc
v_add_co_u32 v9, vcc, v9, v10
v_add_co_u32 v12, vcc, v12, v10
v_add_co_u32 v13, vcc, v13, vcc_lo
v_cmp_lt_u32 vcc, v9, v11
s_cbranch_vccnz L_LOOP_READ
s_branch L_REPEAT
L_QUIT:
flat_store_dword v[4:5], v8
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory writes to finish
s_endpgm
)";
static const char* ReadMemoryIsa_gfx8 = R"(
.text
// Compute address of corresponding output buffer
v_mov_b32 v0, s4 // use workgroup id as index
v_lshlrev_b32 v0, 2, v0 // v0 *= 4
v_add_u32 v4, vcc, s2, v0 // v[4:5] = s[2:3] + v0 * 4
v_mov_b32 v5, s3
v_addc_u32 v5, vcc, v5, 0, vcc
// Compute input buffer offset used to store corresponding local buffer address
v_lshlrev_b32 v0, 1, v0 // v0 *= 8
v_add_u32 v2, vcc, s0, v0 // v[2:3] = s[0:1] + v0 * 8
v_mov_b32 v3, s1
v_addc_u32 v3, vcc, v3, 0, vcc
// Load 64bit local buffer address stored at v[2:3] to v[6:7]
flat_load_dwordx2 v[6:7], v[2:3] slc
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory reads to finish
v_mov_b32 v8, 0x5678
s_movk_i32 s8, 0x5678
L_REPEAT:
s_load_dword s16, s[0:1], 0x0 glc
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory reads to finish
s_cmp_eq_i32 s16, s8
s_cbranch_scc1 L_QUIT // if notified to quit by host
// Loop read 64M local buffer starting at v[6:7]
// every 4k page only read once
v_mov_b32 v9, 0
v_mov_b32 v10, 0x1000 // 4k page
v_mov_b32 v11, 0x4000000 // 64M size
v_mov_b32 v12, v6
v_mov_b32 v13, v7
L_LOOP_READ:
flat_load_dwordx2 v[14:15], v[12:13] slc
v_add_u32 v9, vcc, v9, v10
v_add_u32 v12, vcc, v12, v10
v_addc_u32 v13, vcc, v13, 0, vcc
v_cmp_lt_u32 vcc, v9, v11
s_cbranch_vccnz L_LOOP_READ
s_branch L_REPEAT
L_QUIT:
flat_store_dword v[4:5], v8
s_waitcnt vmcnt(0) & lgkmcnt(0) // wait for memory writes to finish
s_endpgm
)";
std::string KFDEvictTest::CreateShader() {
if (m_FamilyId < FAMILY_AI)
return ReadMemoryIsa_gfx8;
else
return ReadMemoryIsa_gfx9;
}
void KFDEvictTest::SetUp() {
ROUTINE_START
@@ -546,7 +431,7 @@ TEST_F(KFDEvictTest, QueueTest) {
HsaMemoryBuffer addrBuffer(PAGE_SIZE, defaultGPUNode);
HsaMemoryBuffer resultBuffer(PAGE_SIZE, defaultGPUNode);
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(CreateShader().c_str(), isaBuffer.As<char*>()));
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(ReadMemoryIsa, isaBuffer.As<char*>()));
PM4Queue pm4Queue;
ASSERT_SUCCESS(pm4Queue.Create(defaultGPUNode));