Fixed texture 2D mapping for pitched arrays & 3D Texture read (#1415)
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313
SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
[ROCm/hip commit: e07926ce0f]
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@@ -3315,7 +3315,7 @@ hipError_t hipBindTexture2D(size_t* offset, textureReference* tex, const void* d
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hipError_t ihipBindTexture2DImpl(int dim, enum hipTextureReadMode readMode, size_t* offset,
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const void* devPtr, const struct hipChannelFormatDesc* desc,
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size_t width, size_t height, textureReference* tex);
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size_t width, size_t height, textureReference* tex, size_t pitch);
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template <class T, int dim, enum hipTextureReadMode readMode>
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hipError_t hipBindTexture2D(size_t* offset, struct texture<T, dim, readMode>& tex,
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