diff --git a/rocclr/runtime/device/pal/paldevice.cpp b/rocclr/runtime/device/pal/paldevice.cpp index 104f45ae9b..5906a5c71a 100644 --- a/rocclr/runtime/device/pal/paldevice.cpp +++ b/rocclr/runtime/device/pal/paldevice.cpp @@ -772,12 +772,10 @@ bool Device::create(Pal::IDevice* device) { Pal::PalPublicSettings* const palSettings = iDev()->GetPublicSettings(); // Modify settings here // palSettings ... - palSettings->textureOptLevel = Pal::TextureFilterOptimizationsDisabled; palSettings->forceHighClocks = appProfile_.enableHighPerformanceState(); palSettings->longRunningSubmissions = true; palSettings->cmdBufBatchedSubmitChainLimit = 0; palSettings->disableResourceProcessingManager = true; - palSettings->disableScManager = true; palSettings->numScratchWavesPerCu = settings().numScratchWavesPerCu_; // Commit the new settings for the device diff --git a/rocclr/runtime/device/pal/palvirtual.hpp b/rocclr/runtime/device/pal/palvirtual.hpp index 2318dcd729..b6135ca3eb 100644 --- a/rocclr/runtime/device/pal/palvirtual.hpp +++ b/rocclr/runtime/device/pal/palvirtual.hpp @@ -18,6 +18,7 @@ #include "palQueue.h" #include "palFence.h" #include "palLinearAllocator.h" +#include "palDeveloperHooks.h" /*! \addtogroup PAL PAL Resource Implementation * @{ @@ -448,6 +449,7 @@ class VirtualGPU : public device::VirtualDevice { Pal::LayoutShaderRead}}; barrier.pTransitions = &trans; barrier.waitPoint = Pal::HwPipePreCs; + barrier.reason = Pal::Developer::BarrierReasonUnknown; iCmd()->CmdBarrier(barrier); queues_[engineID_]->submit(false); }