clr: Avoid saving all ProfilingSignals at once (#2108)

* While reusing signals, its possible we can come across a timestamp
  that can contain several signals, like when profiling a graph. Reading
timestamps from all signals can make the call severely CPU bound.
Instead cache only that signal so as to avoid the overhead for critical
path.
이 커밋은 다음에 포함됨:
SaleelK
2025-12-08 11:32:16 -08:00
커밋한 사람 GitHub
부모 eb357fcd45
커밋 acc236fd89
4개의 변경된 파일184개의 추가작업 그리고 55개의 파일을 삭제
+140 -45
파일 보기
@@ -122,70 +122,145 @@ static unsigned extractAqlBits(unsigned v, unsigned pos, unsigned width) {
};
// ================================================================================================
void Timestamp::checkGpuTime() {
void ProfilingSignal::CacheTimingData(hsa_agent_t gpu_device) {
// Lock needed as async handler thread can also touch this structure
amd::ScopedLock lock(lock_);
// Return if timing is already cached
if (cached_timing_.valid_) {
return;
}
// Wait for this signal to complete if not already done
if (Hsa::signal_load_relaxed(signal_) > 0) {
WaitForSignal(signal_);
}
// Extract timing and cache it
if (IsSdmaEngine(engine_)) {
hsa_amd_profiling_async_copy_time_t time = {};
Hsa::profiling_get_async_copy_time(signal_, &time);
cached_timing_.start_ = time.start;
cached_timing_.end_ = time.end;
} else {
hsa_amd_profiling_dispatch_time_t time = {};
Hsa::profiling_get_dispatch_time(gpu_device, signal_, &time);
cached_timing_.start_ = time.start;
cached_timing_.end_ = time.end;
}
cached_timing_.valid_ = true;
}
// ================================================================================================
// Process GPU timing for signals
// If single_signal is nullptr, processes all signals and clears the list
// If single_signal is provided, processes only that signal with merge enabled
void Timestamp::checkGpuTime(ProfilingSignal* single_signal) {
amd::ScopedLock s(lock_);
// For single signal mode, validate it exists in the list
if (single_signal != nullptr) {
auto it = std::find(signals_.begin(), signals_.end(), single_signal);
if (it == signals_.end()) {
return;
}
}
if (HwProfiling()) {
uint64_t start = std::numeric_limits<uint64_t>::max();
uint64_t end = 0;
uint64_t sdmaStart = std::numeric_limits<uint64_t>::max();
uint64_t sdmaEnd = 0;
// Process either single signal or all signals
auto process_signal = [&](ProfilingSignal* sig) {
// Skip signals already processed
if (sig->flags_.done_) {
return;
}
for (auto it : signals_) {
amd::ScopedLock lock(it->LockSignalOps());
// Ignore the wait if runtime processes API callback, because the signal value is bigger
// than expected and the value reset will occur after API callback is done
if (GetCallbackSignal().handle == 0 || GetBlocking() == false) {
WaitForSignal(it->signal_);
ExtractSignalTiming(sig, start, end, sdmaStart, sdmaEnd);
}
// Avoid profiling data for the sync barrier, in tiny performance tests the first call
// to ROCr is very slow and that also affects the overall performance of the callback thread
if (command().GetBatchHead() == nullptr || command().profilingInfo().marker_ts_ ||
command().type() == CL_COMMAND_TASK) {
hsa_amd_profiling_dispatch_time_t time = {};
hsa_amd_profiling_async_copy_time_t timeSdma = {};
amd_signal_t* amdSignal = reinterpret_cast<amd_signal_t*>(it->signal_.handle);
if (it->engine_ == HwQueueEngine::SdmaInter || it->engine_ == HwQueueEngine::SdmaRead ||
it->engine_ == HwQueueEngine::SdmaWrite || it->engine_ == HwQueueEngine::SdmaIntra) {
Hsa::profiling_get_async_copy_time(it->signal_, &timeSdma);
sdmaStart = std::min(timeSdma.start, sdmaStart);
sdmaEnd = std::max(timeSdma.end, sdmaEnd);
// set dispatch time to be used in logging.
time.start = timeSdma.start;
time.end = timeSdma.end;
} else {
Hsa::profiling_get_dispatch_time(gpu()->gpu_device(), it->signal_, &time);
start = std::min(time.start, start);
end = std::max(time.end, end);
}
if ((command().type() == CL_COMMAND_TASK) && (it->flags_.isPacketDispatch_ == true)) {
static_cast<amd::AccumulateCommand&>(command()).addTimestamps(time.start, time.end);
}
uint64_t sig_start, sig_end;
sig->GetCachedTiming(sig_start, sig_end);
amd_signal_t* amdSignal = reinterpret_cast<amd_signal_t*>(sig->signal_.handle);
ClPrint(amd::LOG_INFO, amd::LOG_TS,
"Signal = (0x%lx), Translated start/end = %ld / %ld, Elapsed = %ld ns, "
"ticks start/end = %ld / %ld, Ticks elapsed = %ld, Engine = %u",
it->signal_.handle, time.start, time.end, time.end - time.start,
sig->signal_.handle, sig_start, sig_end, sig_end - sig_start,
amdSignal->start_ts, amdSignal->end_ts, amdSignal->end_ts - amdSignal->start_ts,
it->engine_);
sig->engine_);
}
it->flags_.done_ = true;
};
if (single_signal != nullptr) {
process_signal(single_signal);
} else {
for (auto it : signals_) {
process_signal(it);
}
signals_.clear();
}
signals_.clear();
// Update member timing variables from local accumulators
// When processing single signal, merge with existing timing
// When processing all signals, replace timing
if (end != 0 || sdmaEnd != 0) {
// Check if it's the first execution and update start time
const bool merge_with_existing = (single_signal != nullptr);
uint64_t final_start = ((sdmaEnd != 0) ? sdmaStart : start) * ticksToTime_;
uint64_t final_end = ((sdmaEnd != 0) ? sdmaEnd : end) * ticksToTime_;
if (!accum_ena_) {
start_ = ((sdmaEnd != 0) ? sdmaStart : start) * ticksToTime_;
start_ = final_start;
accum_ena_ = true;
} else if (merge_with_existing) {
start_ = std::min(start_, final_start);
}
// Progress the end time always
end_ = ((sdmaEnd != 0) ? sdmaEnd : end) * ticksToTime_;
end_ = merge_with_existing ? std::max(end_, final_end) : final_end;
}
}
}
// ================================================================================================
// Extract timing from a single signal
void Timestamp::ExtractSignalTiming(ProfilingSignal* signal,
uint64_t& start, uint64_t& end,
uint64_t& sdmaStart, uint64_t& sdmaEnd) {
// Ensure timing data is cached
if (!signal->IsTimingCached()) {
signal->CacheTimingData(gpu()->gpu_device());
}
// Get cached timing
uint64_t sig_start, sig_end;
signal->GetCachedTiming(sig_start, sig_end);
// Lock signal for accessing engine_ and flags_
amd::ScopedLock sig_lock(signal->LockSignalOps());
// Update appropriate accumulators based on engine type
if (IsSdmaEngine(signal->engine_)) {
sdmaStart = std::min(sig_start, sdmaStart);
sdmaEnd = std::max(sig_end, sdmaEnd);
} else {
start = std::min(sig_start, start);
end = std::max(sig_end, end);
}
// Handle AccumulateCommand timestamps
if ((command().type() == CL_COMMAND_TASK) && (signal->flags_.isPacketDispatch_ == true)) {
static_cast<amd::AccumulateCommand&>(command()).addTimestamps(sig_start, sig_end);
}
signal->flags_.done_ = true;
}
// ================================================================================================
bool HsaAmdSignalHandler(hsa_signal_value_t value, void* arg) {
Timestamp* ts = reinterpret_cast<Timestamp*>(arg);
@@ -514,7 +589,7 @@ hsa_signal_t VirtualGPU::HwQueueTracker::ActiveSignal(hsa_signal_value_t init_va
prof_signal->flags_.done_ = false;
prof_signal->engine_ = engine_;
prof_signal->flags_.isPacketDispatch_ = false;
prof_signal->ResetCachedTiming();
if (nullptr != cmd) {
// Release any existing HwEvent before setting new one for the same command
@@ -628,26 +703,46 @@ std::vector<hsa_signal_t>& VirtualGPU::HwQueueTracker::WaitingSignal(HwQueueEngi
// ================================================================================================
bool VirtualGPU::HwQueueTracker::CpuWaitForSignal(ProfilingSignal* signal) {
// Wait for the current signal
if (signal->ts_ != nullptr) {
// Update timestamp values if requested
auto ts = signal->ts_;
ts->checkGpuTime();
ts->release();
signal->ts_ = nullptr;
} else if (Hsa::signal_load_relaxed(signal->signal_) > 0) {
amd::ScopedLock lock(signal->LockSignalOps());
// Wait for the current signal to complete
if (Hsa::signal_load_relaxed(signal->signal_) > 0) {
ClPrint(amd::LOG_DEBUG, amd::LOG_COPY, "Host wait on completion_signal=0x%zx",
signal->signal_.handle);
if (!WaitForSignal(signal->signal_, gpu_.ActiveWait())) {
LogPrintfError("Failed signal [0x%lx] wait", signal->signal_);
return false;
}
}
// Process this signal's timing before signal reuse
// This copies timing to the Timestamp
if (signal->ts_ != nullptr) {
signal->ts_->checkGpuTime(signal);
signal->ts_->release();
signal->ts_ = nullptr;
} else {
// No timestamp - just mark signal as done
amd::ScopedLock lock(signal->LockSignalOps());
signal->flags_.done_ = true;
}
return true;
}
// ================================================================================================
bool VirtualGPU::HwQueueTracker::WaitCurrent() {
ProfilingSignal* signal = signal_list_[current_id_];
return CpuWaitForSignal(signal);
}
// ================================================================================================
void VirtualGPU::HwQueueTracker::WaitNext() {
size_t next = (current_id_ + 1) % signal_list_.size();
ProfilingSignal* signal = signal_list_[next];
// Only wait, there is no need to save timestamp for the next signal
// It will be saved when the signal is actually used
WaitForSignal(signal->signal_, gpu_.ActiveWait());
}
// ================================================================================================
void VirtualGPU::HwQueueTracker::ResetCurrentSignal() {
// Reset the signal and return