Add logical_node_type_id field to rocprofiler_agent_t (#948)

* Add logical_node_type_id field to rocprofiler_agent_t

* Patch queue_controller
This commit is contained in:
Jonathan R. Madsen
2024-06-24 23:18:58 -05:00
committed by GitHub
parent 62ec95eae6
commit af2f85ca93
4 changed files with 40 additions and 7 deletions
+16
View File
@@ -191,6 +191,22 @@ typedef struct rocprofiler_agent_v0_t
///< HSA_AMD_AGENT_INFO_DRIVER_NODE_ID property
int32_t logical_node_id; ///< Logical sequence number. This will always be [0..N) where N is
///< the total number of agents
int32_t logical_node_type_id;
int32_t reserved_padding0; ///< padding logical_node_id to 64 bytes
/// @var logical_node_type_id
/// @brief Logical sequence number with respect to other agents of same type. This will always
/// be [0..N) where N is the total number of X agents (where X is a ::rocprofiler_agent_type_t
/// value). This field is intended to help with environment variable indexing used to mask GPUs
/// at runtime (i.e. HIP_VISIBLE_DEVICES and ROCR_VISIBLE_DEVICES) which start at zero and only
/// apply to GPUs, e.g., logical_node_type_id value for first GPU will be 0, second GPU will
/// have value of 1, etc., regardless of however many agents of a different type preceeded (and
/// thus increased the ::node_id or ::logical_node_id).
///
/// Example: a system with 2 CPUs and 2 GPUs, where the node ids are 0=CPU, 1=GPU, 2=CPU, 3=GPU,
/// then then CPU node_ids 0 and 2 would have logical_node_type_id values of 0 and 1,
/// respectively, and GPU node_ids 1 and 3 would also have logical_node_type_id values of 0
/// and 1.
} rocprofiler_agent_v0_t;
typedef rocprofiler_agent_v0_t rocprofiler_agent_t;