Fix build errors for PAL and GSL
The last commit to replace the cl_* types with standard types failed to correct issues introduced in the PAL and GPU backend. Change-Id: I926997234dfbe346fc165a7bc4e1b8aabab7bac5
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committed by
Laurent Morichetti
parent
a965c1eb0e
commit
b81816f482
@@ -400,7 +400,7 @@ void NullDevice::fillDeviceInfo(const Pal::DeviceProperties& palProp,
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info_.vramBusBitWidth_ = palProp.gpuMemoryProperties.performance.vramBusBitWidth;
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info_.l2CacheSize_ = palProp.gfxipProperties.shaderCore.tccSizeInBytes;
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info_.maxParameterSize_ = 1024;
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info_.minDataTypeAlignSize_ = sizeof(int64_t16);
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info_.minDataTypeAlignSize_ = sizeof(int64_t[16]);
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info_.singleFPConfig_ =
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CL_FP_ROUND_TO_NEAREST | CL_FP_ROUND_TO_ZERO | CL_FP_ROUND_TO_INF | CL_FP_INF_NAN | CL_FP_FMA;
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